changelog/v3/3.80.1/CHANGELOG-v3.80.1.md
Please also see the 3.80 Change Log for details about the major 3.80 release.
RenderTexture crashing in the presence of a light.Shader.setRenderToTexture() after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation.TextureSource.setFlipY always updates the texture.flipY from render textures in Shader and DynamicTexture.TouchManager that would prevent clicks from outside the game window from being registered. Fix #6747 (thanks @ulsoftnaver @jaxtheking)onMouseUpWindow and onMouseDownWindow in the MouseManager so they now check for sourceCapabilities.firesTouchEvents and if found, abort registering the event. This new browser event property is designed to prevent you accidentally registering a Mouse Event when a Touch Event has just occurred (see https://developer.mozilla.org/en-US/docs/Web/API/InputDeviceCapabilities/firesTouchEvents)