changelog/v3/3.60/Mesh.md
Return to the Change Log index.
Mesh.setTint is a new method that will set the tint color across all vertices of a Mesh (thanks @rexrainbow)Mesh.tint is a new setter that will set the tint color across all vertices of a Mesh (thanks @rexrainbow)Mesh.clearTint is a new method that will clear the tint from all vertices of a Mesh (thanks @rexrainbow)GenerateVerts function has a new optional parameter flipUV which, if set, will flip the UV texture coordinates (thanks cedarcantab)GenerateVerts function no longer errors if the verts and uvs arrays are not the same size and containsZ is true (thanks cedarcantab)Face.update is a new method that updates each of the Face vertices. This is now called internally by Face.isInView.Vertex.resize is a new method that will set the position and then translate the Vertex based on an identity matrix.Vertex.update method now returns this to allow it to be chained.Mesh.addVertices will now throw a console warning if invalid vertices data is given to the method (thanks @omniowl)Mesh.addVerticesFromObj will now throw a console warning if invalid vertices data is given to the method (thanks @omniowl)Return to the Change Log index.
š Read the Phaser 3 API Docs š» Browse 2000+ Code Examples š¤ Join the awesome Phaser Discord