changelog/v3/3.60/Colors.md
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ColorMatrix.set, reset and getData methods all now use the built-in Float32 Array operations, making them considerably faster.ColorMatrix._matrix and _data are now Float32Arrays.ColorMatrix.BLACK_WHITE is a new constant used by blackwhite operations.ColorMatrix.NEGATIVE is a new constant used by negative operations.ColorMatrix.DESATURATE_LUMINANCE is a new constant used by desaturation operations.ColorMatrix.SEPIA is a new constant used by sepia operations.ColorMatrix.LSD is a new constant used by LSD operations.ColorMatrix.BROWN is a new constant used by brown operations.ColorMatrix.VINTAGE is a new constant used by vintage pinhole operations.ColorMatrix.KODACHROME is a new constant used by kodachrome operations.ColorMatrix.TECHNICOLOR is a new constant used by technicolor operations.ColorMatrix.POLAROID is a new constant used by polaroid operations.ColorMatrix.SHIFT_BGR is a new constant used by shift BGR operations.Color.setFromHSV would not change the members h, s and v, only the RGB properties. It now correctly updates them both. Fix #6276 (thanks @rexrainbow)Display.RGB.equals will now return the correct result. Previously, it would always return false (thanks @samme)Return to the Change Log index.
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