changelog/v3/3.6/CHANGELOG-v3.6.md
destroyChild that will call destroy on the child after removing it.destroyChild that will call destroy on all children in the Group after removing them.setLite to setLiteCollision.setPassive to setPassiveCollision.setFixed to setFixedCollision.setActive to setActiveCollision, previously the setActive collision method was overwriting the Game Objects setActive method, hence the renaming.Phaser.GameObjects.RetroFont. Previously, you would access the parser and constants via BitmapText, i.e.: Phaser.GameObjects.BitmapText.ParseRetroFont.TEXT_SET6. This has now changed to its own namespace, so the same line would be: Phaser.GameObjects.RetroFont.TEXT_SET6. The Parser is available via Phaser.GameObjects.RetroFont.Parse. This keeps things cleaner and also unbinds RetroFont from BitmapText, allowing you to cleanly exclude it from your build should you wish. All examples have been updated to reflect this.removeFromScene option in Group.remove or Group.clear it will remove the child/ren from the Scene to which they belong, not the Scene the Group belongs to.My thanks to the following for helping with the Phaser 3 Examples, Docs and TypeScript definitions, either by reporting errors, fixing them or helping author the docs:
@Fabadiculous @Antriel