changelog/v3/3.3/CHANGELOG-v3.3.md
A special mention must go to @orblazer for their outstanding assistance in helping to complete the JSDoc data-types, callbacks and type defs across the API.
baselineX and baselineY which allow you to customize the 'magic' value used in calculating the text metrics.false).false).default).true).true).render object in the config. If no render object is found, it will scan the config object directly for the properties.active which will set the active state of the child being created (thanks @samme)active which will set the active state of the child being created (thanks @samme)active property in the config object (thanks @samme)setTilePosition which allows you to set the tile position in a chained called (thanks @samme)wrap, wrapArray and wrapObject which allow you to wrap physics bodies around the world bounds (thanks @samme)makeActive which delegates control to the Tween Manager (thanks @allanbreyes)callback argument that is invoked when the effect completes (thanks @pixelscripter)callback argument that is invoked when the effect completes (thanks @pixelscripter)callback argument that is invoked when the effect completes (thanks @pixelscripter)destroy event from any Game Object added to them, and if received will automatically remove that GameObject from the Group. Fix #3418 (thanks @hadikcz)this.matter.add.gameObject, that will inject a Matter JS Body into any Game Object, such as a Text or TileSprite object.DataManager.merge where it would copy the object reference instead of its value (thanks @rexrainbow)shutdown and destroy callbacks in createSceneFromObject, as these are not called automatically and should be invoked via the Scene events (thanks @samme)makeActive (thanks @allanbreyes)antialias to undefined as it wasn't set in the Game Config. Fix #3386 (thanks @samme)undefined, preventing you from registering a new Scene with the same key. It's now properly removed from the hash(thanks @macbury)removeCallback and passes it the child that was removed (thanks @orblazer)|MÉqgy to |MÉqgy.premultipliedAlpha to true by default, this prevents the WebGL context from rendering as plain white under certain versions of macOS Safari.Phaser.Utils.Array.Matrix.step, index and direction.step, index and direction.step, index and direction.step, index and direction.stepX, stepY, index and direction.step, index and direction.step, index and direction.stepX, stepY, index and direction.step, index and direction.index and direction.index and direction.index and direction.stepX, stepY, index and direction.index and direction.index and direction.index and direction.index and direction.index and direction.index and direction.index and direction.index and direction.destroy event is now emitted at the start of the destroy process, before things like the body or input managers have been removed, so you're able to use the event handler to extract any information you require from the GameObject before it's actually disposed of. Previously, the event was dispatched at the very end of the process.resize method is called (thanks @jmcriat)startFollow to avoid conflicting with the Animation component.pauseFollow to avoid conflicting with the Animation component.resumeFollow to avoid conflicting with the Animation component.stopFollow to avoid conflicting with the Animation component.calculateRate to avoid confusion over the setting of the sounds rate.