docs/user_guides/schemas/usdLux/PortalLight.md
% WARNING: THIS FILE IS GENERATED BY genSchemaDocs. DO NOT EDIT. % Generated: 11:28PM on April 14, 2025
(PortalLight)=
A rectangular portal in the local XY plane that guides sampling of a dome light. Transmits light in the -Z direction. The rectangle is 1 unit in length.
:depth: 2
:local:
:backlinks: none
(PortalLight_properties)=
(PortalLight_inputs:height)=
USD type: float
Fallback value: 1.0
Height of the portal rectangle in the local Y axis.
(PortalLight_inputs:width)=
USD type: float
Fallback value: 1.0
Width of the portal rectangle in the local X axis.
(PortalLight_light:shaderId)=
USD type: token
Fallback value: PortalLight
The shader ID for a PortalLight. USD will also register a Sdr shader node with a "PortalLight" identifier and the source type "USD" to correspond to the light's inputs
(PortalLight_inheritedproperties_Boundable)=
Boundable)(PortalLight_extent)=
USD type: float3[]
(PortalLight_inheritedproperties_Xformable)=
Xformable)(PortalLight_xformOpOrder)=
USD type: token[]
(PortalLight_inheritedproperties_Imageable)=
Imageable)(PortalLight_proxyPrim)=
USD type: rel (relationship)
(PortalLight_purpose)=
USD type: token
Fallback value: default
(PortalLight_visibility)=
USD type: token
Fallback value: inherited