docs/user_guides/schemas/usdLux/MeshLightAPI.md
% WARNING: THIS FILE IS GENERATED BY genSchemaDocs. DO NOT EDIT. % Generated: 11:28PM on April 14, 2025
(MeshLightAPI)=
Use this schema to apply light behavior to a Mesh
prim. This schema is preferred over applying a LightAPI to a Mesh, as
MeshLightAPI applies commonly needed built-in behavior, such as overriding
the default light:materialSyncMode to "materialGlowTintsLight" to use the
Mesh's bound material, and defaults light:shaderId to "MeshLight", to
facilitate adding hooks for plugins to attach additional mesh light properties.
See {ref}usdLux_mesh_lights for more details and example of mesh lights.
:depth: 2
:local:
:backlinks: none
(MeshLightAPI_properties)=
(MeshLightAPI_light:materialSyncMode)=
USD type: token
Fallback value: materialGlowTintsLight
(MeshLightAPI_light:shaderId)=
USD type: token
Fallback value: MeshLight