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GeometryLight

docs/user_guides/schemas/usdLux/GeometryLight.md

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% WARNING: THIS FILE IS GENERATED BY genSchemaDocs. DO NOT EDIT. % Generated: 11:28PM on April 14, 2025

(GeometryLight)=

GeometryLight

Light emitted outward from a geometric prim, typically a Mesh. This schema is deprecated, use {ref}MeshLight applied to a Mesh instead.

{contents}
:depth: 2
:local:
:backlinks: none

(GeometryLight_properties)=

Properties

(GeometryLight_geometry)=

geometry

USD type: rel (relationship)

Relationship to the geometry to use as the light source.

(GeometryLight_light:shaderId)=

light:shaderId

USD type: token

Fallback value: GeometryLight

The shader ID for a GeometryLight. USD will also register a Sdr shader node with a "GeometryLight" identifier and the source type "USD" to correspond to the light's inputs

(GeometryLight_inheritedproperties_Xformable)=

Inherited Properties ({ref}Xformable)

(GeometryLight_xformOpOrder)=

xformOpOrder

USD type: token[]

(GeometryLight_inheritedproperties_Imageable)=

Inherited Properties ({ref}Imageable)

(GeometryLight_proxyPrim)=

proxyPrim

USD type: rel (relationship)

(GeometryLight_purpose)=

purpose

USD type: token

Fallback value: default

(GeometryLight_visibility)=

visibility

USD type: token

Fallback value: inherited