docs/user_guides/schemas/usdLux/GeometryLight.md
% WARNING: THIS FILE IS GENERATED BY genSchemaDocs. DO NOT EDIT. % Generated: 11:28PM on April 14, 2025
(GeometryLight)=
Light emitted outward from a geometric prim,
typically a Mesh. This schema is deprecated, use {ref}MeshLight
applied to a Mesh instead.
:depth: 2
:local:
:backlinks: none
(GeometryLight_properties)=
(GeometryLight_geometry)=
USD type: rel (relationship)
Relationship to the geometry to use as the light source.
(GeometryLight_light:shaderId)=
USD type: token
Fallback value: GeometryLight
The shader ID for a GeometryLight. USD will also register a Sdr shader node with a "GeometryLight" identifier and the source type "USD" to correspond to the light's inputs
(GeometryLight_inheritedproperties_Xformable)=
Xformable)(GeometryLight_xformOpOrder)=
USD type: token[]
(GeometryLight_inheritedproperties_Imageable)=
Imageable)(GeometryLight_proxyPrim)=
USD type: rel (relationship)
(GeometryLight_purpose)=
USD type: token
Fallback value: default
(GeometryLight_visibility)=
USD type: token
Fallback value: inherited