docs/source/reference/modding/settings/stereo.rst
Stereo Settings ###############
.. omw-setting:: :title: stereo enabled :type: boolean :range: true, false :default: false
Enable/disable stereo view. This setting is ignored in VR.
.. omw-setting:: :title: multiview :type: boolean :range: true, false :default: false
If enabled, OpenMW will use the :code:GL_OVR_MultiView and :code:GL_OVR_MultiView2 extensions where possible.
.. omw-setting:: :title: shared shadow maps :type: boolean :range: true, false :default: true
Use one set of shadow maps for both eyes. Will likely be significantly faster than the brute-force approach of rendering a separate copy for each eye with no or imperceptible quality loss.
.. omw-setting:: :title: allow display lists for multiview :type: boolean :range: true, false :default: true
If false, OpenMW-VR will disable display lists when using multiview. Necessary on some buggy drivers, but may incur a slight performance penalty.
.. omw-setting:: :title: use custom view :type: boolean :range: true, false :default: false
If false, the default OSG horizontal split will be used for stereo.
If true, the config defined in the :ref:[Stereo View]<Stereo View Settings> settings category will be used.
.. note:: This option is ignored in VR, and exists primarily for debugging purposes
.. omw-setting:: :title: use custom eye resolution :type: boolean :range: true, false :default: false
If true, overrides rendering resolution for each eye.
.. note:: This option is ignored in VR, and exists primarily for debugging purposes