docs/source/reference/modding/settings/shaders.rst
Shaders Settings ################
.. omw-setting::
:title: force per pixel lighting
:type: boolean
:range: true, false
:default: false
:location: :bdg-info:In Game > Settings > Options > Video > Lights
Force per-pixel lighting on all shader objects. Changes lighting behavior from the original MW engine. Groundcover shaders and particles ignore this setting.
.. omw-setting:: :title: clamp lighting :type: boolean :range: true, false :default: true
Restrict lighting to a maximum of (1,1,1) on shader objects. Prevents overly bright or shifted colors but can dull lighting.
.. omw-setting::
:title: auto use object normal maps
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:Launcher > Settings > Visuals > Shaders
Automatically detect and use object normal maps named with pattern defined by :ref:normal map pattern.
Otherwise normal maps must be explicitly listed in mesh files.
.. omw-setting::
:title: auto use object specular maps
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:Launcher > Settings > Visuals > Shaders
Automatically detect and use object specular maps named with pattern defined by :ref:specular map pattern.
Only supported in .osg files.
.. omw-setting::
:title: auto use terrain normal maps
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:Launcher > Settings > Visuals > Shaders
Same as :ref:auto use object normal maps, but applies to terrain.
.. omw-setting::
:title: auto use terrain specular maps
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:Launcher > Settings > Visuals > Shaders
Use terrain specular maps if matching :ref:terrain specular map pattern texture exists.
Texture RGB is layer color, alpha is specular multiplier.
.. omw-setting:: :title: normal map pattern :type: string :default: _n
Filename pattern used to detect normal maps automatically.
.. omw-setting:: :title: normal height map pattern :type: string :default: _nh
Alternative pattern for normal maps containing height in alpha channel for parallax effects.
.. omw-setting:: :title: specular map pattern :type: string :default: _spec
Filename pattern to detect object specular maps.
.. omw-setting:: :title: terrain specular map pattern :type: string :default: _diffusespec
Filename pattern to detect terrain specular maps.
.. omw-setting::
:title: apply lighting to environment maps
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:Launcher > Settings > Visuals > Shaders
Enable lighting effects on environment map reflections to prevent glowing in dark areas.
.. omw-setting::
:title: lighting method
:type: string
:range: shaders compatibility | shaders
:default: shaders compatibility
:location: :bdg-info:In Game > Settings > Options > Video > Lights :bdg-success:Launcher > Settings > Visuals > Lighting
Controls internal light source handling:
shaders compatibility: recommended for older hardware.shaders: modern lighting approach, higher light counts, better for modern GPUs... omw-setting::
:title: light bounds multiplier
:type: float32
:range: 0.0-5.0
:default: 1.65
:location: :bdg-info:In Game > Settings > Options > Video > Lights
Multiplier for point light bounding sphere radius, affecting light transition smoothness and performance.
.. omw-setting::
:title: classic falloff
:type: boolean
:range: true, false
:default: false
:location: :bdg-info:In Game > Settings > Options > Video > Lights
Use traditional point light attenuation without early fade out. Reduces lighting seams but may darken the scene.
.. omw-setting::
:title: match sunlight to sun
:type: boolean
:range: true, false
:default: false
:location: :bdg-info:In Game > Settings > Options > Video > Lights
Aligns the sun light source direction with the visible sun position for realism.
.. omw-setting::
:title: maximum light distance
:type: float32
:range: full float range
:default: 8192
:location: :bdg-info:In Game > Settings > Options > Video > Lights
Maximum distance at which lights illuminate objects. Set to ≤ 0 to disable fading for lights.
.. omw-setting::
:title: light fade start
:type: float32
:range: 0.0-1.0
:default: 0.85
:location: :bdg-info:In Game > Settings > Options > Video > Lights
Fraction of max distance where light fading begins.
.. omw-setting::
:title: max lights
:type: int
:range: 2-64
:default: 8
:location: :bdg-info:In Game > Settings > Options > Video > Lights
Maximum lights affecting each object. Too high values may reduce performance unless using 'shaders' method.
.. omw-setting::
:title: minimum interior brightness
:type: float32
:range: 0.0-1.0
:default: 0.08
:location: :bdg-info:In Game > Settings > Options > Video > Lights
Minimum ambient brightness inside interiors. Should be small to avoid unwanted visual changes.
.. omw-setting::
:title: antialias alpha test
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:Launcher > Settings > Visuals > Shaders
Converts alpha testing to alpha-to-coverage for smoother edges with MSAA enabled.
.. omw-setting::
:title: adjust coverage for alpha test
:type: boolean
:range: true, false
:default: true
:location: :bdg-success:Launcher > Settings > Visuals > Shaders
Mitigates shrinking artifacts on alpha-tested textures without coverage-preserving mipmaps.
.. omw-setting::
:title: soft particles
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:Launcher > Settings > Visuals > Shaders
Enables soft particles effect for smoother particle intersections.
.. omw-setting::
:title: weather particle occlusion
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:Launcher > Settings > Visuals > Shaders
Prevents rain and snow clipping through ceilings by using an extra render pass.
.. warning::
Experimental and may cause visual oddities.