docs/source/reference/modding/settings/map.rst
Map Settings ############
.. omw-setting:: :title: global :type: boolean :range: true, false :default: false
If true, the map window displays the world map; otherwise, it displays the local map. Updates automatically when switching map views in-game.
.. omw-setting:: :title: global map cell size :type: int :range: 1 to 50 :default: 18
Sets the width in pixels of each cell on the world map. Larger values show more detail, smaller values less. Recommended values: 12 to 36. Changing this affects saved games due to scaling of explored area overlays.
.. omw-setting:: :title: local map hud fog of war :type: boolean :range: true, false :default: false
Enables fog of war rendering on the HUD map. Default off since map size limits fog impact.
.. omw-setting:: :title: local map resolution :type: int :range: ≥ 1 :default: 256
Controls resolution of the GUI local map window. Larger values increase detail but may cause load time and VRAM issues.
.. omw-setting:: :title: local map widget size :type: int :range: ≥ 1 :default: 512
Sets the canvas size of the GUI local map window. Larger sizes increase on-screen map size and panning.
.. omw-setting::
:title: allow zooming
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:Launcher > Settings > Interface
Enables zooming on local and global maps via mouse wheel.
.. omw-setting:: :title: max local viewing distance :type: int :range: > 0 :default: 10
Controls viewing distance on the local map when 'distant terrain' is enabled. Increasing this may increase cell load times.