docs/source/reference/lua-scripting/events.rst
.. include:: version.rst
DialogueResponse
This event is sent to the player's local script when an actor triggers a greeting, topic response, service refusal, or plays a voice line. It returns a lua table with the following fields:
actor: The actor that responded.type: The type of DialogueRecord that triggered the event, can be "greeting", "journal", "persuasion", "topic", or "voice".recordId: The ID of the DialogueRecord.infoId: The ID of the DialogueRecordInfo in question... code-block:: Lua
eventHandlers = {
DialogueResponse = function(e)
local topic = core.dialogue[e.type].records[e.recordId];
for _, info in pairs(topic.infos) do
if info.id == e.infoId then
print(e.actor, 'said', info.text)
return
end
end
end
}
Died
This event is sent to an actor's local script when that actor dies.
.. code-block:: Lua
eventHandlers = {
Died = function()
print('Alas, ye hardly knew me!')
end
}
StartAIPackage, RemoveAIPackages
Any script can send to any actor (except player, for player will be ignored) events StartAIPackage and RemoveAIPackages.
The effect is equivalent to calling interfaces.AI.startPackage or interfaces.AI.removePackages in a local script on this actor.
Examples:
.. code-block:: Lua
actor:sendEvent('StartAIPackage', {type='Combat', target=self.object})
actor:sendEvent('RemoveAIPackages', 'Pursue')
UseItem
Any script can send global event UseItem with arguments object, actor, and optional boolean force.
The actor will use (e.g. equip or consume) the object. The object should be in the actor's inventory.
Example:
.. code-block:: Lua
core.sendGlobalEvent('UseItem', {object = potion, actor = player, force = true})
ModifyStat
Modify the corresponding stat.
.. code-block:: Lua
-- Consume 10 magicka
actor:sendEvent('ModifyStat', {name = 'magicka', amount = -10})
AddVfx
Calls the corresponding method in openmw.animation
.. code-block:: Lua
local eventParams = {
model = 'vfx_default',
options = {
textureOverride = effect.particle,
},
}
actor:sendEvent('AddVfx', eventParams)
PlaySound3d
Calls the corresponding function in openw.core on the target. Will use core.sound.playSoundFile3d instead of core.sound.playSound3d if you put file instead of sound in the event data.
.. code-block:: Lua actor:sendEvent('PlaySound3d', {sound = 'Open Lock'})
BreakInvisibility
Forces the actor to lose all active invisibility effects.
Unequip
Any script can send Unequip events with the argument item or slot to any actor, to make that actor unequip an item.
The following two examples are equivalent, except the item variant is guaranteed to only unequip the specified item and won't unequip a different item if the actor's equipment changed during the same frame:
.. code-block:: Lua
local item = Actor.getEquipment(actor, Actor.EQUIPMENT_SLOT.CarriedLeft)
if item then
actor:sendEvent('Unequip', {item = item})
end
.. code-block:: Lua
actor:sendEvent('Unequip', {slot = Actor.EQUIPMENT_SLOT.CarriedLeft})
Hit
Any script can send Hit events with arguments described in the Combat interface to cause a hit to an actor
Example:
.. code-block:: Lua
-- See Combat#AttackInfo
local attack = {
attacker = self,
weapon = Actor.getEquipment(self, Actor.EQUIPMENT_SLOT.CarriedRight),
sourceType = I.Combat.ATTACK_SOURCE_TYPES.Melee,
strength = 1,
type = self.ATTACK_TYPE.Chop,
damage = {
health = 20,
fatigue = 10,
},
successful = true,
}
victim:sendEvent('Hit', attack)
ModifyItemCondition
Any script can send ModifyItemCondition events to global to adjust the condition of an item.
Example:
.. code-block:: Lua
local item = Actor.getEquipment(actor, Actor.EQUIPMENT_SLOT.CarriedLeft)
if item then
-- Reduce condition by 1
-- Note that actor should be included, if applicable, to allow forcibly unequipping items whose condition is reduced to 0
core.sendGlobalEvent('ModifyItemCondition', {actor = self, item = item, amount = -1})
end
ShowMessage
If sent to a player, shows a message as if a call to ui.showMessage was made.
.. code-block:: Lua
player:sendEvent('ShowMessage', {message = 'Lorem ipsum'})
UiModeChanged
Every time UI mode is changed built-in scripts send to player the event UiModeChanged with arguments oldMode, newMode(same asI.UI.getMode()) and arg(for example in the modeBook`` the argument is the book the player is reading).
.. code-block:: Lua
eventHandlers = {
UiModeChanged = function(data)
print('UiModeChanged from', data.oldMode , 'to', data.newMode, '('..tostring(data.arg)..')')
end
}
AddUiMode
Equivalent to I.UI.addMode, but can be sent from another object or global script.
.. code-block:: Lua
player:sendEvent('AddUiMode', {mode = 'Book', target = book})
SetUiMode
Equivalent to I.UI.setMode, but can be sent from another object or global script.
.. code-block:: Lua
player:sendEvent('SetUiMode', {mode = 'Book', target = book})
Global events that just call the corresponding function in openmw.world.
.. code-block:: Lua
-- world.pause(tag)
core.sendGlobalEvent('Pause', tag)
-- world.unpause(tag)
core.sendGlobalEvent('Unpause', tag)
-- world.setGameTimeScale(scale)
core.sendGlobalEvent('SetGameTimeScale', scale)
-- world.setSimulationTimeScale(scale)
core.sendGlobalEvent('SetSimulationTimeScale', scale)
SpawnVfx, PlaySound3d
Calls the corresponding function in openw.core. Note that PlaySound3d will call core.sound.playSoundFile3d instead of core.sound.playSound3d if you put file instead of sound in the event data.
.. code-block:: Lua core.sendGlobalEvent('SpawnVfx', {position = hitPos, model = 'vfx_destructarea', options = {scale = 10}}) core.sendGlobalEvent('PlaySound3d', {sound = 'Open Lock', position = container.position})
ConsumeItem
Reduces stack size of an item by a given amount, removing the item completely if stack size is reduced to 0 or less.
.. code-block:: Lua
core.sendGlobalEvent('ConsumeItem', {item = foobar, amount = 1})
Lock
Lock a container or door
.. code-block:: Lua
core.sendGlobalEvent('Lock', {target = selected, magnitude = 50})
Unlock
Unlock a container or door
.. code-block:: Lua
core.sendGlobalEvent('Unlock', {target = selected})