examples/gl/fboTrailsExample/README.md
This example is all about Frame Buffer Objects. An ofFbo is a container for textures. The example demonstrates different ways to allocate and clear the container.
You will learn how to..
In the code, pay attention to..
ofFbo::begin() and ofFbo::end()setup() function explaining how to define an FBO with ofFbo::SettingsWhen launching this app, you should see two frames next to each other. The left one is the 8 bit FBO, the right one was allocated with 32 bit per pixel. The left one can thereby store integer values from 0 to 255 whereas the right one is able to store floating color values. The FBO is cleared partially in every frame with an editable alpha fade amount. The current value is displayed in the first row below the frames.
Instructions for use:
This Example uses the following classes: