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OpenClaw Design System

ui/docs/design-system/README.md

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OpenClaw Design System

OpenClaw's visual language is a dark-first, glass-surface system built around a deep charcoal base (#0e1015), a punchy signature red accent (#ff5c5c), and layered frosted-glass surfaces that create depth without solid panels. Motion is crisp and purposeful — fast micro-interactions (100ms) with spring-loaded expansions. All interactive elements meet WCAG 2.1 AA contrast requirements on dark backgrounds.

Contents

FileWhat it covers
glass-surfaces.mdTwo glass tiers, exact CSS values, no-solid-panels rule, @supports fallback
color-tokens.mdAll design tokens with values, usage, contrast ratios, and anti-patterns
motion.mdDuration scale, easing functions, prefers-reduced-motion pattern, animation inventory
accessibility.mdWCAG checklist: contrast, focus, tap targets, ARIA, skip link, focus trap

Guiding Principles

  1. Glass, not solid — Surfaces use backdrop-filter blur + semi-transparent backgrounds. No flat opaque panels in the main chrome.
  2. Depth through layering — The background scale (--bg, --bg-accent, --bg-elevated, --bg-hover, --bg-muted) communicates hierarchy without heavy borders.
  3. Accent with restraint — Signature red (--accent: #ff5c5c) for primary actions only; teal (--accent-2) for secondary/status.
  4. Motion serves meaning — Animations telegraph state changes; they never play for decoration alone.
  5. Accessible by default — Every component ships with focus-visible styles, correct ARIA roles, and ≥4.5:1 contrast on text.