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Onyx Mobile — Getting Started (Environment Setup)

mobile/GETTING_STARTED.md

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Onyx Mobile — Getting Started (Environment Setup)

One-time setup of the platform tools needed to build Onyx on a Mac. This doc is setup only — once the tools below are installed, see README.md to install deps and run the app.

macOS only (iOS needs Xcode). The JDK and NDK are Android-only — iOS uses neither.


iOS

  1. Install Xcode 26.4 or later from the Mac App Store, then open it once so it finishes installing its components. An older Xcode fails to build the native project: expo-modules-jsi (an expo-router dependency) hits a Swift/C++ interop compiler bug under Xcode 26.3 and earlier — 'RuntimeScheduler' cannot be annotated with either SWIFT_RETURNS_RETAINED or SWIFT_RETURNS_UNRETAINED because it is not returning a SWIFT_SHARED_REFERENCE type — confirmed fixed by updating to Xcode 26.6 (upstream: expo/expo#46242 describes the same class of Swift 6.2 strictness issue in this package).
  2. Add a simulator: Xcode → Settings → Platforms → iOS Simulator → + Add Additional Simulators to download a runtime, then Window → Devices and Simulators → Simulators → + to create one (the default iPhone is usually fine).
  3. RN's iOS build also needs CocoaPods — install it if it isn't already (brew install cocoapods).

Android

Android Studio's first run installs the base SDK, and the build auto-downloads the rest it needs (platform, build-tools, CMake) the first time you build. You only install four things by hand — a JDK, Android Studio, the NDK, and an emulator.

1. JDK 17 — install Eclipse Temurin 17:

bash
brew install --cask temurin@17    # or grab the .pkg installer from https://adoptium.net

Why Temurin? It's the standard, free, vendor-neutral OpenJDK 17 build (Eclipse Adoptium) — no account or license click-through. But any JDK 17 distribution is fine (Zulu, Amazon Corretto, Microsoft, or Homebrew's openjdk@17) — they're interchangeable; the build only cares that it's version 17.

Why it's a separate step: this is the one piece the build can't fetch for you, and Android Studio's bundled JDK is 21 — which the build rejects. So install 17 yourself. (The build uses it via JAVA_HOME; see README.md's run steps.)

2. Android Studio — download from developer.android.com/studio and run the installer. Open it once and complete the setup wizard (it installs the SDK to ~/Library/Android/sdk).

3. NDK — the exact version — Android Studio → Settings → Languages & Frameworks → Android SDK → SDK Tools tab → tick "Show Package Details" (bottom-right) → under NDK (Side by side) check the exact version the build pins, currently 27.1.12297006Apply.

Use Show Package Details and pick the exact version — the plain "NDK (Side by side)" checkbox installs the latest, which won't satisfy the build. (The required version is printed in the build log's ExpoRootProject → ndk: line and tracks the Expo SDK.)

4. Create an emulator (AVD) — Android Studio Welcome screen → More Actions → Virtual Device Manager (or View → Tool Windows → Device Manager inside a project):

  1. Create Device → pick a recent PixelNext.
  2. System Image → click the next to a recent Android version to download it → select it → Next.
  3. Verify Configuration → Finish, then launch it with .

✅ Tools installed. Next → README.md to install deps and run the app on the simulator / emulator.

Sources