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Design Patterns

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.. _design_patterns:

Design Patterns

This section provides some common parallel programming patterns and how to implement them in |full_name|.

The description of each pattern has the following format:

  • Problem – describes the problem to be solved.

  • Context – describes contexts in which the problem arises.

  • Forces - considerations that drive use of the pattern.

  • Solution - describes how to implement the pattern.

  • Example – presents an example implementation.

Variations and examples are sometimes discussed. The code examples are intended to emphasize key points and are not full-fledged code. Examples may omit obvious const overloads of non-const methods.

Much of the nomenclature and examples are adapted from Web pages created by Eun-Gyu and Marc Snir, and the Berkeley parallel patterns wiki. See links in the General References section.

For brevity, some of the code examples use C++11 lambda expressions. It is straightforward, albeit sometimes tedious, to translate such lambda expressions into equivalent C++03 code.

.. toctree:: :maxdepth: 4

../../tbb_userguide/design_patterns/Agglomeration ../../tbb_userguide/design_patterns/Elementwise ../../tbb_userguide/design_patterns/Odd-Even_Communication ../../tbb_userguide/design_patterns/Wavefront ../../tbb_userguide/design_patterns/Reduction ../../tbb_userguide/design_patterns/Divide_and_Conquer ../../tbb_userguide/design_patterns/GUI_Thread ../../tbb_userguide/design_patterns/Non-Preemptive_Priorities ../../tbb_userguide/design_patterns/Lazy_Initialization ../../tbb_userguide/design_patterns/Local_Serializer ../../tbb_userguide/design_patterns/Fenced_Data_Transfer ../../tbb_userguide/design_patterns/Reference_Counting ../../tbb_userguide/design_patterns/General_References