doc/main/specification/source/containers/auxiliary/node_handles_cls.rst
.. SPDX-FileCopyrightText: 2019-2020 Intel Corporation .. .. SPDX-License-Identifier: CC-BY-4.0
[containers.node_handles]
Concurrent associative containers (concurrent_map, concurrent_multimap, concurrent_set, concurrent_multiset,
concurrent_unordered_map, concurrent_unordered_multimap, concurrent_unordered_set,
and concurrent_unordered_multiset) store elements in individually allocated, connected nodes.
These containers support data transfer between containers with compatible node types by changing the connections
without copying or moving the actual data.
.. code:: cpp
class node-handle { // Exposition-only name
public:
using key_type = <container-specific>; // Only for maps
using mapped_type = <container-specific>; // Only for maps
using value_type = <container-specific>; // Only for sets
using allocator_type = <container-specific>;
node-handle();
node-handle( node-handle&& other );
~node-handle();
node-handle& operator=( node-handle&& other );
void swap( node-handle& nh );
bool empty() const;
explicit operator bool() const;
key_type& key() const; // Only for maps
mapped_type& mapped() const; // Only for maps
value_type& value() const; // Only for sets
allocator_type get_allocator() const;
};
A node handle is a container-specific move-only nested type (exposed as container::node_type) that
represents a node outside of any container instance. It allows reading and modifying the data stored in the node,
and inserting the node into a compatible container instance. The following containers have compatible node types and
may exchange nodes:
concurrent_map and concurrent_multimap with the same key_type, mapped_type and
allocator_type.concurrent_set and concurrent_multiset with the same value_type and allocator_type.concurrent_unordered_map and concurrent_unordered_multimap with the same key_type, mapped_type and
allocator_type.concurrent_unordered_set and concurrent_unordered_multiset with the same value_type and allocator_type.Default or moved-from node handles are empty and do not represent a valid node.
A non-empty node handle is typically created when a node is extracted out of a container, for example, with the unsafe_extract
method. It stores the node along with a copy of the container's allocator.
Upon assignment or destruction a non-empty node handle destroys the stored data and deallocates the node.
Constructors
.. code:: cpp
node-handle();
Constructs an empty node handle.
-----------------------------------------------------------------------------
.. code:: cpp
node-handle( node-handle&& other );
Constructs a node handle that takes ownership of the node from ``other``.
``other`` is left in an empty state.
Assignment
~~~~~~~~~~
.. code:: cpp
node-handle& operator=( node-handle&& other );
Transfers ownership of the node from ``other`` to ``*this``.
If ``*this`` was not empty before transferring, destroys and deallocates the stored node.
Move assigns the stored allocator if ``std::allocator_traits<allocator_type>::propagate_on_container_move_assignment::value``
is ``true``.
``other`` is left in an empty state.
Destructor
~~~~~~~~~~
.. code:: cpp
~node-handle();
Destroys the node handle. If it is not empty, destroys and deallocates the owned node.
Swap
~~~~
.. code:: cpp
void swap( node-handle& other )
Exchanges the nodes owned by ``*this`` and ``other``.
Swaps the stored allocators if ``std::allocator_traits<allocator_type>::propagate_on_container_swap::value`` is ``true``.
State
~~~~~
.. code:: cpp
bool empty() const;
**Returns**: ``true`` if the node handle is empty, ``false`` otherwise.
-----------------------------------------------------------------------------
.. code:: cpp
explicit operator bool() const;
Equivalent to ``!empty()``.
Access to the stored element
.. code:: cpp
key_type& key() const;
Available only for map node handles.
**Returns**: a reference to the key of the element stored in the owned node.
The behavior is undefined if the node handle is empty.
.. code:: cpp
mapped_type& mapped() const;
Available only for map node handles.
**Returns**: a reference to the value of the element stored in the owned node.
The behavior is undefined if the node handle is empty.
.. code:: cpp
value_type& value() const;
Available only for set node handles.
**Returns**: a reference to the element stored in the owned node.
The behavior is undefined if the node handle is empty.
get_allocator
.. code:: cpp
allocator_type get_allocator() const;
**Returns**: a copy of the allocator stored in the node handle.
The behavior is undefined if the node handle is empty.