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3-Component Vector

docs/sphinx/reference-libobs-graphics-vec3.rst

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3-Component Vector

.. code:: cpp

#include <graphics/vec3.h>

.. struct:: vec3

Two component vector structure.

.. member:: float vec3.x

X component

.. member:: float vec3.y

Y component

.. member:: float vec3.z

Z component

.. member:: float vec3.ptr[3]

Unioned array of all components


.. function:: void vec3_zero(struct vec3 *dst)

Zeroes a vector

:param dst: Destination


.. function:: void vec3_set(struct vec3 *dst, float x, float y)

Sets the individual components of a 3-component vector.

:param dst: Destination :param x: X component :param y: Y component :param y: Z component


.. function:: void vec3_copy(struct vec3 *dst, const struct vec3 *v)

Copies a vector

:param dst: Destination :param v: Vector to copy


.. function:: void vec3_from_vec4(struct vec3 *dst, const struct vec4 *v)

Creates a 3-component vector from a 4-component vector

:param dst: 3-component vector destination :param v: 4-component vector


.. function:: void vec3_add(struct vec3 *dst, const struct vec3 *v1, const struct vec3 *v2)

Adds two vectors

:param dst: Destination :param v1: Vector 1 :param v2: Vector 2


.. function:: void vec3_sub(struct vec3 *dst, const struct vec3 *v1, const struct vec3 *v2)

Subtracts two vectors

:param dst: Destination :param v1: Vector being subtracted from :param v2: Vector being subtracted


.. function:: void vec3_mul(struct vec3 *dst, const struct vec3 *v1, const struct vec3 *v2)

Multiplies two vectors

:param dst: Destination :param v1: Vector 1 :param v2: Vector 2


.. function:: void vec3_div(struct vec3 *dst, const struct vec3 *v1, const struct vec3 *v2)

Divides two vectors

:param dst: Destination :param v1: Dividend :param v2: Divisor


.. function:: void vec3_addf(struct vec3 *dst, const struct vec3 *v, float f)

Adds a floating point to all components

:param dst: Destination :param dst: Vector :param f: Floating point


.. function:: void vec3_subf(struct vec3 *dst, const struct vec3 *v, float f)

Subtracts a floating point from all components

:param dst: Destination :param v: Vector being subtracted from :param f: Floating point being subtracted


.. function:: void vec3_mulf(struct vec3 *dst, const struct vec3 *v, float f)

Multiplies a floating point with all components

:param dst: Destination :param dst: Vector :param f: Floating point


.. function:: void vec3_divf(struct vec3 *dst, const struct vec3 *v, float f)

Divides a floating point from all components

:param dst: Destination :param v: Vector (dividend) :param f: Floating point (divisor)


.. function:: void vec3_neg(struct vec3 *dst, const struct vec3 *v)

Negates a vector

:param dst: Destination :param v: Vector to negate


.. function:: float vec3_dot(const struct vec3 *v1, const struct vec3 *v2)

Performs a dot product between two vectors

:param v1: Vector 1 :param v2: Vector 2 :return: Result of the dot product


.. function:: void vec3_cross(struct vec3 *dst, const struct vec3 *v1, const struct vec3 *v2)

Performs a cross product between two vectors

:param dst: Destination :param v1: Vector 1 :param v2: Vector 2


.. function:: float vec3_len(const struct vec3 *v)

Gets the length of a vector

:param v: Vector :return: The vector's length


.. function:: float vec3_dist(const struct vec3 *v1, const struct vec3 *v2)

Gets the distance between two vectors

:param v1: Vector 1 :param v2: Vector 2 :return: Distance between the two vectors


.. function:: void vec3_minf(struct vec3 *dst, const struct vec3 *v, float val)

Gets the minimum values between a vector's components and a floating point

:param dst: Destination :param v: Vector :param val: Floating point


.. function:: void vec3_min(struct vec3 *dst, const struct vec3 *v, const struct vec3 *min_v)

Gets the minimum values between two vectors

:param dst: Destination :param v: Vector 1 :param min_v: Vector 2


.. function:: void vec3_maxf(struct vec3 *dst, const struct vec3 *v, float val)

Gets the maximum values between a vector's components and a floating point

:param dst: Destination :param v: Vector :param val: Floating point


.. function:: void vec3_max(struct vec3 *dst, const struct vec3 *v, const struct vec3 *max_v)

Gets the maximum values between two vectors

:param dst: Destination :param v: Vector 1 :param max_v: Vector 2


.. function:: void vec3_abs(struct vec3 *dst, const struct vec3 *v)

Gets the absolute values of each component

:param dst: Destination :param v: Vector


.. function:: void vec3_floor(struct vec3 *dst, const struct vec3 *v)

Gets the floor values of each component

:param dst: Destination :param v: Vector


.. function:: void vec3_ceil(struct vec3 *dst, const struct vec3 *v)

Gets the ceiling values of each component

:param dst: Destination :param v: Vector


.. function:: int vec3_close(const struct vec3 *v1, const struct vec3 *v2, float epsilon)

Compares two vectors

:param v1: Vector 1 :param v2: Vector 2 :param epsilon: Maximum precision for comparison


.. function:: void vec3_norm(struct vec3 *dst, const struct vec3 *v)

Normalizes a vector

:param dst: Destination :param v: Vector to normalize


.. function:: void vec3_transform(struct vec3 *dst, const struct vec3 *v, const struct matrix4 *m)

Transforms a vector

:param dst: Destination :param v: Vector :param m: Matrix


.. function:: void vec3_rotate(struct vec3 *dst, const struct vec3 *v, const struct matrix3 *m)

Rotates a vector

:param dst: Destination :param v: Vector :param m: Matrix


.. function:: void vec3_rand(struct vec3 *dst, int positive_only)

Generates a random vector

:param dst: Destination :param positive_only: true if positive only, false otherwise