doc/source/reference/random/bit_generators/index.rst
.. currentmodule:: numpy.random
.. _random-bit-generators:
The random values produced by :class:~Generator
originate in a BitGenerator. The BitGenerators do not directly provide
random numbers and only contains methods used for seeding, getting or
setting the state, jumping or advancing the state, and for accessing
low-level wrappers for consumption by code that can efficiently
access the functions provided, e.g., numba <https://numba.pydata.org>_.
The included BitGenerators are:
~.PCG64.advance. PCG-64 has
a period of :math:2^{128}. See the PCG author's page_ for more details
about this class of PRNG.upgrading-pcg64 for more
information on these improvements.MT19937.jumped
function that returns a new generator with state as-if :math:2^{128} draws have
been made.Random123_ page for more details about this class of bit generators.SFC author's page_ for (a little)
more detail... _PCG author's page: https://www.pcg-random.org/
.. _Random123: https://www.deshawresearch.com/resources_random123.html
.. _SFC author's page: https://pracrand.sourceforge.net/RNG_engines.txt
.. autosummary:: :toctree: generated/
BitGenerator
.. toctree:: :maxdepth: 1
MT19937 <mt19937>
PCG64 <pcg64>
PCG64DXSM <pcg64dxsm>
Philox <philox>
SFC64 <sfc64>
.. _seeding_and_entropy:
A BitGenerator provides a stream of random values. In order to generate
reproducible streams, BitGenerators support setting their initial state via a
seed. All of the provided BitGenerators will take an arbitrary-sized
non-negative integer, or a list of such integers, as a seed. BitGenerators
need to take those inputs and process them into a high-quality internal state
for the BitGenerator. All of the BitGenerators in numpy delegate that task to
SeedSequence, which uses hashing techniques to ensure that even low-quality
seeds generate high-quality initial states.
.. code-block:: python
from numpy.random import PCG64
bg = PCG64(12345678903141592653589793)
.. end_block
~SeedSequence is designed to be convenient for implementing best practices.
We recommend that a stochastic program defaults to using entropy from the OS so
that each run is different. The program should print out or log that entropy.
In order to reproduce a past value, the program should allow the user to
provide that value through some mechanism, a command-line argument is common,
so that the user can then re-enter that entropy to reproduce the result.
~SeedSequence can take care of everything except for communicating with the
user, which is up to you.
.. code-block:: python
from numpy.random import PCG64, SeedSequence
# Get the user's seed somehow, maybe through `argparse`.
# If the user did not provide a seed, it should return `None`.
seed = get_user_seed()
ss = SeedSequence(seed)
print(f'seed = {ss.entropy}')
bg = PCG64(ss)
.. end_block
We default to using a 128-bit integer using entropy gathered from the OS. This is a good amount of entropy to initialize all of the generators that we have in numpy. We do not recommend using small seeds below 32 bits for general use. Using just a small set of seeds to instantiate larger state spaces means that there are some initial states that are impossible to reach. This creates some biases if everyone uses such values.
There will not be anything wrong with the results, per se; even a seed of
0 is perfectly fine thanks to the processing that ~SeedSequence does. If you
just need some fixed value for unit tests or debugging, feel free to use
whatever seed you like. But if you want to make inferences from the results or
publish them, drawing from a larger set of seeds is good practice.
If you need to generate a good seed "offline", then SeedSequence().entropy
or using secrets.randbits(128) from the standard library are both
convenient ways.
If you need to run several stochastic simulations in parallel, best practice
is to construct a random generator instance for each simulation.
To make sure that the random streams have distinct initial states, you can use
the spawn method of ~SeedSequence. For instance, here we construct a list
of 12 instances:
.. code-block:: python
from numpy.random import PCG64, SeedSequence
# High quality initial entropy
entropy = 0x87351080e25cb0fad77a44a3be03b491
base_seq = SeedSequence(entropy)
child_seqs = base_seq.spawn(12) # a list of 12 SeedSequences
generators = [PCG64(seq) for seq in child_seqs]
.. end_block
If you already have an initial random generator instance, you can shorten
the above by using the ~BitGenerator.spawn method:
.. code-block:: python
from numpy.random import PCG64, SeedSequence
# High quality initial entropy
entropy = 0x87351080e25cb0fad77a44a3be03b491
base_bitgen = PCG64(entropy)
generators = base_bitgen.spawn(12)
An alternative way is to use the fact that a ~SeedSequence can be initialized
by a tuple of elements. Here we use a base entropy value and an integer
worker_id
.. code-block:: python
from numpy.random import PCG64, SeedSequence
# High quality initial entropy
entropy = 0x87351080e25cb0fad77a44a3be03b491
sequences = [SeedSequence((entropy, worker_id)) for worker_id in range(12)]
generators = [PCG64(seq) for seq in sequences]
.. end_block
Note that the sequences produced by the latter method will be distinct from
those constructed via ~SeedSequence.spawn.
.. autosummary:: :toctree: generated/
SeedSequence