doc/OpenUSD/index.rst
.. toctree:: :hidden:
building
mjcPhysics
mjcf_file_format_plugin
importing
exporting
.. WARNING:: OpenUSD support is currently experimental and subject to frequent change.
This chapter describes MuJoCo's support for OpenUSD <https://openusd.org/release/intro.html>__. USD (Universal Scene
Description) is an open-source framework developed by Pixar for describing 3D scenes. MuJoCo's integration allows users
to leverage USD's rich ecosystem and tooling.
USD is a high-performance, extensible system for describing, composing, simulating, and collaborating on 3D data. Originally developed by Pixar Animation Studios, USD is now used across various industries, including visual effects, animation, gaming, and robotics, to streamline complex 3D workflows. It provides a common language for different software applications to exchange 3D scene information.
Integrating USD with MuJoCo offers several advantages:
.usd, .usda, .usdc, .usdz files) into MuJoCo via
MJCF or dragging and dropping into :ref:simulate.cc <saSimulate>.UsdPhysics <https://openusd.org/dev/api/usd_physics_page_front.html>__ schemas for representing physics properties.mjcPhysics schemas are provided to cover MuJoCo-specific features not available in
UsdPhysics.mjcf_file_format_plugin allows treating MJCF files as USD layers in any native USD
application.Remedy's Book of USD <https://remedy-entertainment.github.io/USDBook>__: Friendly introduction to USD.Official OpenUSD Documentation <https://openusd.org/release/intro.html>__: Official documentation for API and
implementation details.Pixar's USD Introduction <https://graphics.pixar.com/usd/release/index.html>__: Simple example usage of USD.NVIDIA's USD Resources <https://developer.nvidia.com/usd>__: Set of USD resources primarily concerned with asset
structure.