CODESTYLE.md
[!NOTE]
NOTE: This code style standard for MonoGame is a work in progress and much of the code does not currently conform to these rules. This is something that will be addressed by the core team
As the MonoGame project gains more traction and becomes more widely used, we aim to provide a more professional and consistent look to the large amount of source now in the project. It was a broadly supported decision by the core development team to follow the Microsoft coding guidelines (the default provided in Visual Studio's C# editor). These coding guidelines listed below are based on a MSDN blog post from 2005 by Brad Abrams describing the internal coding guidelines at Microsoft, with some changes to suit our project.
Tab characters (\0x09) should not be used in code. All indentation should be done with 4 space characters.
Open braces should always be at the beginning of the line after the statement that begins the block. Contents of the brace should be indented by 4 spaces. Single statements do not have braces. For example:
if (someExpression)
{
DoSomething();
DoAnotherThing();
}
else
DoSomethingElse();
case statements should be indented from the switch statement like this:
switch (someExpression)
{
case 0:
DoSomething();
break;
case 1:
DoSomethingElse();
break;
case 2:
{
int n = 1;
DoAnotherThing(n);
}
break;
}
Braces are not used for single statement blocks immediately following a for, foreach, if, do, etc. The single statement block should always be on the following line and indented by four spaces. This increases code readability and maintainability.
for (int i = 0; i < 100; ++i)
DoSomething(i);
Single line property statements can have braces that begin and end on the same line. This should only be used for simple property statements. Add a single space before and after the braces.
public class Foo
{
int bar;
public int Bar
{
get { return bar; }
set { bar = value; }
}
}
Comments should be used to describe intention, algorithmic overview, and/or logical flow. It would be ideal if, from reading the comments alone, someone other than the author could understand a function's intended behavior and general operation. While there are no minimum comment requirements (and certainly some very small routines need no commenting at all), it is best that most routines have comments reflecting the programmer's intent and approach.
Comments must provide added value or explanation to the code. Simply describing the code is not helpful or useful.
// Wrong
// Set count to 1
count = 1;
// Right
// Set the initial reference count so it isn't cleaned up next frame
count = 1;
Each file should start with a copyright notice. This is a short statement declaring the project name and copyright notice, and directing the reader to the license document elsewhere in the project. To avoid errors in doc comment builds, avoid using triple-slash doc comments.
// MonoGame - Copyright (C) MonoGame Foundation, Inc
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
All methods should use XML doc comments. For internal dev comments, the <devdoc> tag should be used.
public class Foo
{
/// <summary>Public stuff about the method</summary>
/// <param name="bar">What a neat parameter!</param>
/// <devdoc>Cool internal stuff!</devdoc>
public void MyMethod(int bar)
{
...
}
}
The // (two slashes) style of comment tags should be used in most situations. Wherever possible, place comments above the code instead of beside it. Here are some examples:
// This is required for WebClient to work through the proxy
GlobalProxySelection.Select = new WebProxy("http://itgproxy");
// Create object to access Internet resources
WebClient myClient = new WebClient();
Spaces improve readability by decreasing code density. Here are some guidelines for the use of space characters within code:
Do use a single space after a comma between function arguments.
Console.In.Read(myChar, 0, 1); // Right
Console.In.Read(myChar,0,1); // Wrong
Do not use a space after the parenthesis and function arguments.
CreateFoo(myChar, 0, 1) // Right
CreateFoo( myChar, 0, 1 ) // Wrong
Do not use spaces between a function name and parentheses.
CreateFoo() // Right
CreateFoo () // Wrong
Do not use spaces inside brackets.
x = dataArray[index]; // Right
x = dataArray[ index ]; // Wrong
Do use a single space before flow control statements.
while (x == y) // Right
while(x==y) // Wrong
Do use a single space before and after binary operators.
if (x == y) // Right
if (x==y) // Wrong
Do not use a space between a unary operator and the operand.
++i; // Right
++ i; // Wrong
Do not use a space before a semi-colon. Do use a space after a semi-colon if there is more on the same line.
for (int i = 0; i < 100; ++i) // Right
for (int i=0 ; i<100 ; ++i) // Wrong
Follow all .NET Framework Design Guidelines for both internal and external members. Highlights of these include:
The reasons to extend the public rules (no Hungarian, underscore prefix for member variables, etc.) is to produce a consistent source code appearance. In addition, the goal is to have clean, readable source. Code legibility should be a primary goal.
Framework. For example, one would expect to find the public class Microsoft.Xna.Framework.Graphics.GraphicsDevice in MonoGame.Framework\Graphics\GraphicsDevice.csusing System;
namespace MyNamespace
{
public class MyClass : IFoo
{
#region Fields
int foo;
#endregion
#region Properties
public int Foo { get { ... } set { ... } }
#endregion
#region Constructors
public MyClass()
{
...
}
#endregion
#region Events
public event EventHandler FooChanged { add { ... } remove { ... } }
#endregion
#region Methods
void DoSomething()
{
...
}
void FindSomething()
{
...
}
#endregion
#region Private interface implementations
void IFoo.DoSomething()
{
DoSomething();
}
#endregion
#region Nested types
class NestedType
{
...
}
#endregion
}
}