docs/agent_guides/streaming-system/coordination/broadcaster.md
Executes cross-PChannel atomic broadcast for DDL/DCL messages with resource locking, ACK tracking, and callback execution. Singleton running inside StreamingCoord.
Callers use broadcast.StartBroadcastWithResourceKeys(ctx, resourceKeys...) to obtain a BroadcastAPI, which acquires resource key locks and returns after WAL-based DDL is ready. The caller then constructs a BroadcastMutableMessage with target VChannels (must include CChannel) and calls Broadcast(). Close() releases locks if no broadcast was issued.
Non-primary clusters reject all broadcasts with ErrNotPrimary.
broadcastScheduler dispatches the task to a worker that calls AppendMessages() to write to all target PChannels.AckSyncUp is not set, the broadcaster immediately self-acks all VChannels using the append results (no need to wait for consumer-side ACK). Otherwise, waits for StreamingNode consumers to ACK each VChannel.ackCallbackScheduler. The callback executes only after all VChannels are ACKed. For tasks with conflicting ResourceKeys, callbacks execute in CChannel TimeTick order. Callbacks retry with exponential backoff until success.tombstoneScheduler garbage-collects aged-out tasks from the catalog.Each ResourceKey has: Domain (resource type), Key (entity identifier), Shared (read vs exclusive). Every broadcast automatically acquires SharedCluster.
Domains: Cluster, DBName, CollectionName, Privilege, SnapshotName.
See Message Semantic Docs for per-message ResourceKey usage.
PENDING → TOMBSTONE → DONE (removed from catalog)
REPLICATED → TOMBSTONE → DONE (removed from catalog)
AckSyncUp is set, in which case waits for consumer-side ACK).ackCallbackScheduler.internal/streamingcoord/server/broadcaster/ — Broadcaster, task scheduling, resource locking, ACK callbacks, singleton accessor