docs/sandboxes/commands.mdx
Command execution doesn't use SSH or the network. There's a dedicated channel between the host and a guest agent running inside the VM, completely separate from the sandbox's network stack. The agent spawns processes, streams output back, and reports exit codes.
One nice consequence: exec works even when a sandbox has networking fully disabled.
Run a command and wait for it to complete. You get back the exit code, stdout, and stderr.
<CodeGroup> ```rust Rust let output = sb.exec("python", ["-c", "print('hello')"]).await?; println!("{}", output.stdout()?); // "hello\n" println!("{}", output.status().code); // 0 ```const output = await sb.exec("python", ["-c", "print('hello')"]);
console.log(output.stdout()); // "hello\n"
console.log(output.success); // true
console.log(output.code); // 0
output = await sb.exec("python", ["-c", "print('hello')"])
print(output.stdout_text) # "hello\n"
print(output.success) # True
print(output.exit_code) # 0
output, err := sb.Exec(ctx, "python", []string{"-c", "print('hello')"})
fmt.Print(output.Stdout()) // "hello\n"
fmt.Println(output.Success()) // true
fmt.Println(output.ExitCode()) // 0
msb exec worker -- python -c "print('hello')"
These options apply to a single execution and don't change the sandbox's defaults.
<CodeGroup> ```rust Rust let output = sb.exec_with("python", |e| e .args(["compute.py"]) .cwd("/app") .env("PYTHONPATH", "/app/lib") .timeout(Duration::from_secs(30)) .rlimit(RlimitResource::Nofile, 1024) ).await?; ```const output = await sb.execWith("python", (e) =>
e.args(["compute.py"])
.cwd("/app")
.env("PYTHONPATH", "/app/lib")
.timeout(30_000)
.rlimit("nofile", 1024),
);
from microsandbox import Rlimit
output = await sb.exec(
"python",
["compute.py"],
cwd="/app",
env={"PYTHONPATH": "/app/lib"},
timeout=30.0,
rlimits=[Rlimit.nofile(1024)],
)
output, err := sb.Exec(ctx, "python", []string{"compute.py"},
m.WithExecCwd("/app"),
m.WithExecEnv(map[string]string{"PYTHONPATH": "/app/lib"}),
m.WithExecTimeout(30*time.Second),
)
msb exec worker \
-w /app \
-e PYTHONPATH=/app/lib \
--timeout 30s \
--rlimit nofile=1024 \
-- python compute.py
Run a command through the sandbox's configured shell (defaults to /bin/sh). Useful for pipelines, redirects, and other shell syntax that exec doesn't interpret.
const output = await sb.shell("ls -la /app && echo done")
output = await sb.shell("ls -la /app && echo done")
output, err := sb.Shell(ctx, "ls -la /app && echo done")
msb exec worker -- sh -c "ls -la /app && echo done"
For long-running processes or large output, streaming gives you stdout, stderr, and exit events as they happen instead of buffering everything until the command finishes.
<CodeGroup> ```rust Rust let mut handle = sb.exec_stream("tail", ["-f", "/var/log/app.log"]).await?;while let Some(event) = handle.recv().await { match event { ExecEvent::Stdout(data) => print!("{}", String::from_utf8_lossy(&data)), ExecEvent::Stderr(data) => eprint!("{}", String::from_utf8_lossy(&data)), ExecEvent::Exited { code } => break, _ => {} } }
```typescript TypeScript
const handle = await sb.execStream("tail", ["-f", "/var/log/app.log"]);
for await (const event of handle) {
switch (event.kind) {
case "stdout": process.stdout.write(event.data); break;
case "stderr": process.stderr.write(event.data); break;
case "exited": console.log(`Exited: ${event.code}`); break;
}
}
handle = await sb.exec_stream("tail", ["-f", "/var/log/app.log"])
async for event in handle:
match event.event_type:
case "stdout": print(event.data.decode(), end="")
case "stderr": print(event.data.decode(), end="", file=sys.stderr)
case "exited": print(f"Exited: {event.code}")
handle, err := sb.ExecStream(ctx, "tail", []string{"-f", "/var/log/app.log"})
for {
event, err := handle.Recv(ctx)
if err != nil {
return err
}
switch event.Kind {
case m.ExecEventStdout:
os.Stdout.Write(event.Data)
case m.ExecEventStderr:
os.Stderr.Write(event.Data)
case m.ExecEventExited:
fmt.Printf("Exited: %d\n", event.ExitCode)
case m.ExecEventDone:
return nil
}
}
Bridges your terminal directly to a process inside the sandbox for a fully interactive PTY session. Useful for debugging, running REPLs, or anything that expects a real terminal.
<CodeGroup> ```rust Rust let exit_code = sb.attach_shell().await?;let exit_code = sb.attach_with("python", |a| a .env("DEBUG", "1") .cwd("/app") .detach_keys("ctrl-q") ).await?;
```typescript TypeScript
// Attach to the default shell
const exitCode = await sb.attachShell();
// Attach to a specific command with custom detach keys
await sb.attachWith("bash", (a) =>
a.env("DEBUG", "1").cwd("/app").detachKeys("ctrl-q"),
);
# Attach to the default shell
exit_code = await sb.attach_shell()
# Attach to a specific command with custom detach keys
exit_code = await sb.attach(
"python",
env={"DEBUG": "1"},
cwd="/app",
detach_keys="ctrl-q",
)
// Attach to the default shell.
exitCode, err := sb.AttachShell(ctx)
if err != nil {
return err
}
fmt.Println("shell exited with", exitCode)
// Attach to a specific command.
exitCode, err = sb.Attach(ctx, "python")
if err != nil {
return err
}
fmt.Println("python exited with", exitCode)
# Attach to the default shell
msb exec -t worker
# Attach to a specific command
msb exec -t worker -e DEBUG=1 -w /app -- python
Streaming handles can also accept stdin. Enable stdin_pipe and write bytes to it. Combined with tty: true, this lets you drive interactive processes programmatically.
const handle = await sb.execStreamWith("python", (e) => e.stdinPipe().tty(true));
const stdin = await handle.takeStdin();
await stdin!.write("print('hello')\n");
await stdin!.write("exit()\n");
await stdin!.close();
await handle.wait();
from microsandbox import Stdin
handle = await sb.exec_stream("python", stdin=Stdin.pipe(), tty=True)
stdin = handle.take_stdin()
await stdin.write(b"print('hello')\n")
await stdin.write(b"exit()\n")
await stdin.close()
await handle.wait()
handle, err := sb.ExecStream(ctx, "python", nil, m.WithExecStdinPipe())
stdin := handle.TakeStdin()
_, _ = stdin.Write([]byte("print('hello')\n"))
_, _ = stdin.Write([]byte("exit()\n"))
_ = stdin.Close()
_, err = handle.Wait(ctx)
Each streaming exec creates a session ID that you can use to correlate stream events and persisted log entries. Session listing and reattach are coming soon.
<CodeGroup> ```rust Rust let handle = sb.exec_stream("python", ["server.py"]).await?; let session_id = handle.id().to_string(); ```const handle = await sb.execStream("python", ["server.py"])
const sessionId = handle.id
handle = await sb.exec_stream("python", ["server.py"])
session_id = handle.id
handle, err := sb.ExecStream(ctx, "python", []string{"server.py"})
if err != nil {
return err
}
sessionID, err := handle.ID()