runtime/help/plugins.md
This help topic is about creating plugins. If you need help installing or
managing plugins, look for plugin commands in help commands. If you want to
enable or disable a plugin, look for Plugin options in help options.
Micro supports creating plugins with a simple Lua system. Plugins are
folders containing Lua files and possibly other source files placed
in ~/.config/micro/plug. The plugin directory (within plug) should
contain at least one Lua file and a repo.json file. The repo.json file
provides additional information such as the name of the plugin, the
plugin's website, dependencies, etc.
Here is an example repo.json file
from the go plugin, which has the following file structure:
~/.config/micro/plug/go-plugin/
go.lua
repo.json
help/
go-plugin.md
The go.lua file contains the main code for the plugin, though the
code may be distributed across multiple Lua files. The repo.json
file contains information about the plugin, such as the website,
description, version, and any requirements. Plugins may also
have additional files that can be added to micro's runtime files,
of which there are 5 types:
In most cases, a plugin will want to add help files, but in certain cases a plugin may also want to add colorschemes or syntax files. No directory structure is enforced, but keeping runtime files in their own directories is good practice.
Plugins use Lua but also have access to many functions, both from micro and from the Go standard library. Plugins can also define functions that micro will call when certain events happen. Here is the list of callbacks that micro defines:
init(): this function should be used for your plugin initialization.
This function is called after buffers have been initialized.
preinit(): initialization function called before buffers have been
initialized.
postinit(): initialization function called after the init() function of
all plugins has been called.
deinit(): cleanup function called when your plugin is unloaded or reloaded.
onBufferOpen(buf): runs when a buffer is opened. The input contains
the buffer object.
onBufferOptionChanged(buf, option, old, new): runs when an option of the
buffer has changed. The input contains the buffer object, the option name,
the old and the new value.
onBufPaneOpen(bufpane): runs when a bufpane is opened. The input
contains the bufpane object.
onSetActive(bufpane): runs when changing the currently active bufpane.
onAction(bufpane): runs when Action is triggered by the user, where
Action is a bindable action (see > help keybindings). A bufpane
is passed as input. The function should return a boolean defining
whether the action was successful, which is used when the action is
chained with other actions (see > help keybindings) to determine whether
the next actions in the chain should be executed or not.
If the action is a mouse action, e.g. MousePress, the mouse event info
is passed to the callback as an extra argument of type *tcell.EventMouse.
See https://pkg.go.dev/github.com/micro-editor/tcell/v2#EventMouse for the
description of this type and its methods.
preAction(bufpane): runs immediately before Action is triggered
by the user. Returns a boolean which defines whether the action should
be canceled.
Similarly to onAction, if the action is a mouse action, the mouse event
info is passed to the callback as an extra argument of type
*tcell.EventMouse.
onRune(bufpane, rune): runs when the composed rune has been inserted
preRune(bufpane, rune): runs before the composed rune will be inserted
onAnyEvent(): runs when literally anything happens. It is useful for
detecting various changes of micro's state that cannot be detected
using other callbacks.
For example, a function that is run every time the user saves the buffer would be:
function onSave(bp)
...
return false
end
The bp variable is a reference to the bufpane the action is being executed
within. This is almost always the current bufpane.
All available actions are listed in the keybindings section of the help.
Some of micro's internal information is exposed in the form of packages, which can be imported by Lua plugins. A package can be imported in Lua, and a value within it can be accessed using the following syntax:
local micro = import("micro")
micro.Log("Hello")
The packages and their contents are listed below (in Go type signatures):
micro
TermMessage(msg any...): temporarily close micro and print a
message
TermError(filename string, lineNum int, err string): temporarily close
micro and print an error formatted as filename, lineNum: err.
InfoBar() *InfoPane: return the infobar BufPane object.
Log(msg any...): write a message to log.txt (requires
-debug flag, or binary built with build-dbg).
SetStatusInfoFn(fn string): register the given lua function as
accessible from the statusline formatting options.
CurPane() *BufPane: returns the current BufPane, or nil if the
current pane is not a BufPane.
CurTab() *Tab: returns the current tab.
Tabs() *TabList: returns the global tab list.
After(t time.Duration, f func()): run function f in the background
after time t elapses. See https://pkg.go.dev/time#Duration for the
usage of time.Duration.
micro/config
MakeCommand(name string, action func(bp *BufPane, args[]string), completer buffer.Completer):
create a command with the given name, and lua callback function when
the command is run. A completer may also be given to specify how
autocompletion should work with the custom command. Any lua function
that takes a Buffer argument and returns a pair of string arrays is a
valid completer, as are the built in completers below:
FileComplete: autocomplete using files in the current directory
HelpComplete: autocomplete using names of help documents
OptionComplete: autocomplete using names of options
OptionValueComplete: autocomplete using names of options, and valid
values afterwards
NoComplete: no autocompletion suggestions
TryBindKey(k, v string, overwrite bool) (bool, error):
bind the key k to the string v. If overwrite is true, this will
overwrite any existing binding to key k.
Returns true if the binding was made, and a possible error.
This operation can be rejected by lockbindings to prevent undesired
actions by the user.
Reload(): reload configuration files.
AddRuntimeFileFromMemory(filetype RTFiletype, filename, data string):
add a runtime file to the filetype runtime filetype, with name
filename and data data.
AddRuntimeFilesFromDirectory(plugin string, filetype RTFiletype, directory, pattern string):
add runtime files for the given plugin with the given RTFiletype from
a directory within the plugin root. Only adds files that match the
pattern using Go's filepath.Match
AddRuntimeFile(plugin string, filetype RTFiletype, filepath string):
add a given file inside the plugin root directory as a runtime file
to the given RTFiletype category.
ListRuntimeFiles(fileType RTFiletype) []string: returns a list of
names of runtime files of the given type.
ReadRuntimeFile(fileType RTFiletype, name string) string: returns the
contents of a given runtime file.
NewRTFiletype() int: creates a new RTFiletype, and returns its value.
RTColorscheme: runtime files for colorschemes.
RTSyntax: runtime files for syntax files.
RTHelp: runtime files for help documents.
RTPlugin: runtime files for plugin source code.
RegisterCommonOption(pl string, name string, defaultvalue any):
registers a new option for the given plugin. The name of the
option will be pl.name, and will have the given default value. Since
this registers a common option, the option will be modifiable on a
per-buffer basis, while also having a global value (in the
GlobalSettings map).
RegisterGlobalOption(pl string, name string, defaultvalue any):
same as RegisterCommonOption, but the option cannot be modified
locally to each buffer.
GetGlobalOption(name string) any: returns the value of a
given plugin in the GlobalSettings map.
SetGlobalOption(option, value string) error: sets an option to a
given value. This will try to convert the value into the proper
type for the option. Can return an error if the option name is not
valid, or the value can not be converted.
SetGlobalOptionNative(option string, value any) error: sets
an option to a given value, where the type of value is the actual
type of the value internally. Can return an error if the provided value
is not valid for the given option.
ConfigDir: the path to micro's currently active config directory.
Relevant links: Buffer buffer.Completer Error filepath.Match
micro/shell
ExecCommand(name string, arg ...string) (string, error): runs an
executable with the given arguments, and pipes the output (stderr
and stdout) of the executable to an internal buffer, which is
returned as a string, along with a possible error.
RunCommand(input string) (string, error): same as ExecCommand,
except this uses micro's argument parser to parse the arguments from
the input. For example, cat 'hello world.txt' file.txt, will pass
two arguments in the ExecCommand argument list (quoting arguments
will preserve spaces).
RunBackgroundShell(input string) (func() string, error): returns a
function that will run the given shell command and return its output.
RunInteractiveShell(input string, wait bool, getOutput bool) (string, error):
temporarily closes micro and runs the given command in the terminal.
If wait is true, micro will wait for the user to press enter before
returning to text editing. If getOutput is true, micro will redirect
stdout from the command to the returned string.
JobStart(cmd string, onStdout, onStderr, onExit func(string, []any), userargs ...any) *exec.Cmd:
Starts a background job by running the shell on the given command
(using sh -c). Three callbacks can be provided which will be called
when the command generates stdout, stderr, or exits. The userargs will
be passed to the callbacks, along with the output as the first
argument of the callback. Returns the started command.
JobSpawn(cmd string, cmdArgs []string, onStdout, onStderr, onExit func(string, []any), userargs ...any) *exec.Cmd:
same as JobStart, except doesn't run the command through the shell
and instead takes as inputs the list of arguments. Returns the started
command.
JobStop(cmd *exec.Cmd): kills a job.
JobSend(cmd *exec.Cmd, data string): sends some data to a job's stdin.
RunTermEmulator(h *BufPane, input string, wait bool, getOutput bool, callback func(out string, userargs []any), userargs []any) error:
starts a terminal emulator from a given BufPane with the input command.
If wait is true, it will wait for the user to exit by pressing enter
once the executable has terminated, and if getOutput is true, it will
redirect the stdout of the process to a pipe, which will be passed to
the callback, which is a function that takes a string and a list of
optional user arguments. This function returns an error on systems
where the terminal emulator is not supported.
TermEmuSupported: true on systems where the terminal emulator is
supported and false otherwise. Supported systems:
micro/buffer
NewMessage(owner string, msg string, start, end, Loc, kind MsgType) *Message:
creates a new message with an owner over a range defined by the start
and end locations.
NewMessageAtLine(owner string, msg string, line int, kindMsgType) *Message:
creates a new message with owner, type, and text at a given line.
MTInfo: info message.
MTWarning: warning message.
MTError error message.
Loc(x, y int) Loc: creates a new location struct.
SLoc(line, row int) display.SLoc: creates a new scrolling location struct.
BTDefault: default buffer type.
BTHelp: help buffer type.
BTLog: log buffer type.
BTScratch: scratch buffer type (cannot be saved).
BTRaw: raw buffer type.
BTInfo: info buffer type.
NewBuffer(text, path string) *Buffer: creates a new buffer with the
given text at a certain path.
NewBufferFromFile(path string) (*Buffer, error): creates a new
buffer by reading the file at the given path from disk. Returns an error
if the read operation fails (for example, due to the file not existing).
ByteOffset(pos Loc, buf *Buffer) int: returns the byte index of the
given position in a buffer.
Log(s string): writes a string to the log buffer.
LogBuf() *Buffer: returns the log buffer.
Relevant links: Message Loc display.SLoc Buffer Error
micro/util
RuneAt(str string, idx int) string: returns the utf8 rune at a
given index within a string.GetLeadingWhitespace(s string) string: returns the leading
whitespace of a string.IsWordChar(s string) bool: returns true if the first rune in a
string is a word character.String(b []byte) string: converts a byte array to a string.Unzip(src, dest string) error: unzips a file to given folder.Version: micro's version number or commit hashSemVersion: micro's semantic versionHttpRequest(method string, url string, headers []string) (http.Response, error): makes a http request.CharacterCountInString(str string) int: returns the number of
characters in a stringRuneStr(r rune) string: converts a rune to a string.Relevant links: Rune
This may seem like a small list of available functions, but some of the objects returned by the functions have many methods. The Lua plugin may access any public methods of an object returned by any of the functions above. Unfortunately, it is not possible to list all the available functions on this page. Please go to the internal documentation at https://pkg.go.dev/github.com/micro-editor/micro/v2/internal to see the full list of available methods. Note that only methods of types that are available to plugins via the functions above can be called from a plugin. For an even more detailed reference, see the source code on Github.
For example, with a BufPane object called bp, you could call the Save
function in Lua with bp:Save().
Note that Lua uses the : syntax to call a function rather than Go's .
syntax.
micro.InfoBar().Message()
turns to
micro.InfoBar():Message()
It is possible for your lua code to access many of the functions in the Go standard library.
Simply import the package you'd like, and then you can use it. For example:
local ioutil = import("io/ioutil")
local fmt = import("fmt")
local micro = import("micro")
local data, err = ioutil.ReadFile("SomeFile.txt")
if err ~= nil then
micro.InfoBar():Error("Error reading file: SomeFile.txt")
else
-- Data is returned as an array of bytes
-- Using Sprintf will convert it to a string
local str = fmt.Sprintf("%s", data)
-- Do something with the file you just read!
-- ...
end
Here are the packages from the Go standard library that you can access.
Nearly all functions from these packages are supported. For an exact
list of functions that are supported, you can look through lua.go
(which should be easy to understand).
The following functions from the go-humanize package are also available:
humanize:
Bytes(s uint64) string: produces a human readable representation of
an SI size.Ordinal(x int) string: gives you the input number in a rank/ordinal
format.The Lua standard library is also available to plugins, though it is rather small.
You can use the AddRuntimeFile(name string, type config.RTFiletype, path string)
function to add various kinds of files to your plugin. For example, if you'd
like to add a help topic to your plugin called test, you would create a
test.md file and call the function:
config = import("micro/config")
config.AddRuntimeFile("test", config.RTHelp, "test.md")
Use AddRuntimeFilesFromDirectory(name, type, dir, pattern) to add a number of
files to the runtime. To read the content of a runtime file, use
ReadRuntimeFile(fileType, name string) or ListRuntimeFiles(fileType string)
for all runtime files. In addition, there is AddRuntimeFileFromMemory which
adds a runtime file based on a string that may have been constructed at
runtime.
The following plugins come pre-installed with micro:
autoclose: automatically closes brackets, quotes, etc...comment: provides automatic commenting for a number of languagesftoptions: alters some default options (notably indentation) depending on
the filetypelinter: provides extensible linting for many languagesliterate: provides advanced syntax highlighting for the Literate
programming tool.status: provides some extensions to the status line (integration with
Git and more).diff: integrates the diffgutter option with Git. If you are in a Git
directory, the diff gutter will show changes with respect to the most
recent Git commit rather than the diff since opening the file.See > help linter, > help comment, and > help status for additional
documentation specific to those plugins.
These are good examples for many use-cases if you are looking to write your own plugins.
Micro also has a built in plugin manager, which you can invoke with the
> plugin ... command, or in the shell with micro -plugin ....
For the valid commands you can use, see the commands help topic.
The manager fetches plugins from the channels (which is simply a list of plugin
metadata) which it knows about. By default, micro only knows about the official
channel but you can
add your own third-party channels using the pluginchannels option and you can
directly link third-party plugins to allow installation through the plugin
manager with the pluginrepos option.
If you'd like to publish a plugin you've made as an official plugin, you should
upload your plugin online (preferably to Github) and add a repo.json file.
This file will contain the metadata for your plugin. Here is an example:
[{
"Name": "pluginname",
"Description": "Here is a nice concise description of my plugin",
"Website": "https://github.com/user/plugin",
"Tags": ["python", "linting"],
"Versions": [
{
"Version": "1.0.0",
"Url": "https://github.com/user/plugin/archive/v1.0.0.zip",
"Require": {
"micro": ">=1.0.3"
}
}
]
}]
Then open a pull request at the official plugin channel,
adding a link to the raw repo.json that is in your plugin repository.
To make updating the plugin work, the first line of your plugin's lua code
should contain the version of the plugin. (Like this: VERSION = "1.0.0")
Please make sure to use semver for versioning.