skills/events/references/speaking.md
Speaking is the highest-leverage event role per dollar: stage time confers borrowed authority no booth can buy, and the recording compounds for years — including in AI answers. Treat it as three separate jobs: getting booked, designing a talk that lands, and harvesting the asset.
Organizers optimize for their audience's experience, not your reach. Pitch accordingly:
A talk is a journey you take the room on, not a document you read at them. Two passes:
Pass 1 — the outline. Before slides, lock four things (write them down; mush here becomes mush on stage):
Pass 2 — storyboard the feeling. Map how the room should feel beat by beat — a beat is a change in energy or emotion, not a slide heading. A 20-minute talk is usually 5–8 beats. For each beat, name:
Then check the journey: does the sequence of feelings earn the Monday takeaway, or is the takeaway merely stated at the end? If a load-bearing block produces no feeling change, cut or merge it — two blocks that feel the same are one beat. If the close needs a feeling that never appeared, the outline isn't done. One well-placed contrarian take stands out most on stages that have converged on a consensus.
(This outline → emotional-storyboard method is distilled from Knowatoa's talk-storyboard and presentation-outline skills — ai-visibility-skills, MIT, credited.)
The room holds 200 people for 25 minutes; the recording works for years. Design for both at once: