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ASO Benchmarks & Conversion Data

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ASO Benchmarks & Conversion Data

Industry data from AppTweak, SplitMetrics, Sensor Tower, and others. Updated March 2026.

Conversion Rate Benchmarks by Category

Average CVR (page view to install):

  • iOS overall: 25.0%
  • Google Play overall: 27.3%
CategoryiOS CVRGoogle Play CVR
Navigation115%*--
Auto & Vehicles--70.5%
Business66.7%--
Music (Games)--45.0%
Utilities & Tools--36.8%
Shopping--27.7%
Health & Fitness--23.2%
Finance--19.7%
Food & Drink--13.1%
Games (Board)1.2%7.3%
Games (overall)3-5% realistic--

*Above 100% = some users install from search without visiting product page.

Source: AppTweak 2025 Benchmarks Report (H1 2024 data, US market)

Rating Impact on Conversion

Rating ChangeConversion Impact
3.0 to 4.0 stars+89%
4.0 to 4.5 stars+20-30%
4.3 to 4.6 stars+22-28% (Finance, Health)
0.4-star gap vs competitor~25% lost installs from same search
3-star vs 5-star app50% fewer conversions for 3-star

Critical thresholds:

  • 4.0 stars = minimum for Apple featuring, user trust, conversion viability
  • 4.5+ stars = optimal zone. Sweet spot: 4.1-4.9
  • 5.0 stars can look suspicious to users
  • Below 3.5 = sharp visibility drop on both stores
  • 79% of users check ratings before downloading
  • 50% reject apps below 3 stars

Sources: AppFollow, MobileAction, Sensor Tower, Troof.ai

Preview Video Impact

iOS: +20-40% conversion lift (video autoplays on product page) Google Play: Minimal lift (only ~6% of visitors tap to play)

  • Autoplay introduced in iOS 11 caused +47% conversion jump
  • Users who watch video are 2x more likely to install
  • Average watch time: 4-6.5 seconds (first 5 seconds are critical)
  • 50%+ of viewers watch to the end

Takeaway: Video is high-ROI on iOS, low-ROI on Google Play.

Sources: StoreMaven, SplitMetrics, Leanplum

Screenshot Impact

  • 90% of users do not scroll past the 3rd screenshot
  • Average scroll rate: only 17%
  • Users spend 6-10 seconds scanning before deciding
  • First screenshot decides everything
  • Well-designed screenshots lift conversion 20-35%
  • A/B test winners see 10-25% improvement
  • Optimal count: 4-5 for utility apps, 5-6 for complex apps
  • More than 6: diminishing returns, can cause decision paralysis
  • Top 200 apps update screenshots 2-4 times/year
  • Top Google Play games update visuals up to 8x/year
  • 57% of top games A/B tested screenshots at least 2x in 2024

Sources: AppTweak, ASOMobile, Sensor Tower

Custom Product Pages (Apple CPPs)

  • Average conversion lift: +5.9% for apps, +3.5% for games
  • Best cases: up to +8.6%
  • Organic referral: +2.5 percentage points (156% lift vs 1.6% baseline)
  • Apple Ads CPP CVR: 55.8% in 2024 (up from 42.1% in 2023)
  • Only 31% of apps and 26% of games use CPPs (low adoption = opportunity)
  • Screenshot reordering alone produced +16.6% installs in one case

Sources: AppTweak, SplitMetrics, MobileAction

Custom Store Listings (Google Play CSLs)

  • Up to 50 custom versions per app
  • Case study (Lockwood/Avakin Life): +57% CVR over 2 months
  • Can target inactive/churned users (28+ days no activity)

Source: Phiture, MobileAction

In-App Events (Apple)

  • 55% of top 200 apps use them regularly
  • +15-20% more impressions from editorial/browse placements
  • One case: +124% surge in total impressions
  • One case: +50% impressions AND first-time downloads
  • Search CVR uptick: +10.3%
  • Re-downloads increase: +15.5%
  • Boost is short-lived -- KPIs drop to baseline when event ends
  • Optimal: 2-4 active events per month

Sources: Phiture, AppTweak, Appalize

Promotional Content (Google Play)

  • Apps with featuring see 2x explore acquisitions (official Google)
  • +2% 28-day active users and +4% revenue on average

Source: Google Play Console documentation

A/B Test Impact Thresholds

ImprovementClassification
>10%Strong winner -- apply immediately
5-10%Meaningful winner
2-5%Marginal winner
<2%Noise -- not significant

Source: SplitMetrics, MobileAction