apps/mantine.dev/src/pages/core/tree.mdx
import { TreeDemos } from '@docs/demos'; import { Layout } from '@/layout'; import { MDX_DATA } from '@/mdx';
export default Layout(MDX_DATA.Tree);
The Tree component is used to display hierarchical data. The Tree component
has minimal styling by default; you can customize styles with Styles API.
Data passed to the data prop should follow these rules:
value and label keyschildren key with an array of child nodesvalue of each node must be uniqueValid data example:
// ✅ Valid data, all values are unique
const data = [
{
value: 'src',
label: 'src',
children: [
{ value: 'src/components', label: 'components' },
{ value: 'src/hooks', label: 'hooks' },
],
},
{ value: 'package.json', label: 'package.json' },
];
Invalid data example:
// ❌ Invalid data, values are not unique (components is used twice)
const data = [
{
value: 'src',
label: 'src',
children: [{ value: 'components', label: 'components' }],
},
{ value: 'components', label: 'components' },
];
You can import the TreeNodeData type to define the data type for your tree:
import { TreeNodeData } from '@mantine/core';
const data: TreeNodeData[] = [
{
value: 'src',
label: 'src',
children: [
{ value: 'src/components', label: 'components' },
{ value: 'src/hooks', label: 'hooks' },
],
},
{ value: 'package.json', label: 'package.json' },
];
Use the renderNode prop to customize node rendering.
The renderNode function receives an object with the following properties as a single argument:
export interface RenderTreeNodePayload {
/** Node level in the tree */
level: number;
/** `true` if the node is expanded, applicable only for nodes with `children` */
expanded: boolean;
/** `true` if the node has non-empty `children` array or `hasChildren` is set to `true` */
hasChildren: boolean;
/** `true` if the node is selected */
selected: boolean;
/** `true` if the node's children are currently being loaded */
isLoading: boolean;
/** Error from the last failed load attempt, or `null` */
loadError: Error | null;
/** Node data from the `data` prop of `Tree` */
node: TreeNodeData;
/** Tree controller instance, return value of `useTree` hook */
tree: TreeController;
/** Props to spread into the root node element */
elementProps: {
className: string;
style: React.CSSProperties;
onClick: (event: React.MouseEvent) => void;
'data-selected': boolean | undefined;
'data-value': string;
};
/** Props to spread into the drag handle element when `withDragHandle` is set on `Tree`,
* `undefined` otherwise */
dragHandleProps: { onMouseDown: (event: React.MouseEvent) => void } | undefined;
}
useTree hook can be used to control selected and expanded state of the tree.
The hook accepts an object with the following properties:
export interface UseTreeInput {
/** Initial expanded state of all nodes, uncontrolled state */
initialExpandedState?: TreeExpandedState;
/** Expanded state of all nodes, controlled state */
expandedState?: TreeExpandedState;
/** Called when the tree expanded state changes */
onExpandedStateChange?: (expandedState: TreeExpandedState) => void;
/** Initial selected state of nodes */
initialSelectedState?: string[];
/** Selected state of all nodes, controlled state */
selectedState?: string[];
/** Called when the tree selected state changes */
onSelectedStateChange?: (selectedState: string[]) => void;
/** Initial checked state of nodes */
initialCheckedState?: string[];
/** Checked state of all nodes, controlled state */
checkedState?: string[];
/** Called when the tree checked state changes */
onCheckedStateChange?: (checkedState: string[]) => void;
/** Determines whether multiple node can be selected at a time */
multiple?: boolean;
/** Called with the node value when it is expanded */
onNodeExpand?: (value: string) => void;
/** Called with the node value when it is collapsed */
onNodeCollapse?: (value: string) => void;
/** Called when a node with `hasChildren: true` is expanded for the first time */
onLoadChildren?: (nodeValue: string) => Promise<void>;
/** When `true`, checking a parent does not affect children and vice versa.
* Each node's checked state is fully independent. @default false
*/
checkStrictly?: boolean;
}
And returns an object with the following properties:
export interface UseTreeReturnType {
/** When `true`, each node's checked state is independent (no parent-child cascading) */
checkStrictly: boolean;
/** Determines whether multiple node can be selected at a time */
multiple: boolean;
/** A record of `node.value` and boolean values that represent nodes expanded state */
expandedState: TreeExpandedState;
/** An array of selected nodes values */
selectedState: string[];
/** An array of checked nodes values */
checkedState: string[];
/** A value of the node that was last clicked
* Anchor node is used to determine range of selected nodes for multiple selection
*/
anchorNode: string | null;
/** Initializes tree state based on provided data, called automatically by the Tree component */
initialize: (data: TreeNodeData[]) => void;
/** Toggles expanded state of the node with provided value */
toggleExpanded: (value: string) => void;
/** Collapses node with provided value */
collapse: (value: string) => void;
/** Expands node with provided value */
expand: (value: string) => void;
/** Expands all nodes */
expandAllNodes: () => void;
/** Collapses all nodes */
collapseAllNodes: () => void;
/** Sets expanded state */
setExpandedState: React.Dispatch<
React.SetStateAction<TreeExpandedState>
>;
/** Toggles selected state of the node with provided value */
toggleSelected: (value: string) => void;
/** Selects node with provided value */
select: (value: string) => void;
/** Deselects node with provided value */
deselect: (value: string) => void;
/** Clears selected state */
clearSelected: () => void;
/** Sets selected state */
setSelectedState: React.Dispatch<React.SetStateAction<string[]>>;
/** Checks node with provided value */
checkNode: (value: string) => void;
/** Unchecks node with provided value */
uncheckNode: (value: string) => void;
/** Checks all nodes */
checkAllNodes: () => void;
/** Unchecks all nodes */
uncheckAllNodes: () => void;
/** Sets checked state */
setCheckedState: React.Dispatch<React.SetStateAction<string[]>>;
/** Returns all checked nodes with status */
getCheckedNodes: () => CheckedNodeStatus[];
/** Returns `true` if node with provided value is checked */
isNodeChecked: (value: string) => boolean;
/** Returns `true` if node with provided value is indeterminate */
isNodeIndeterminate: (value: string) => boolean;
/** Returns `true` if the node's children are currently being loaded */
isNodeLoading: (value: string) => boolean;
/** Returns the error from the last failed load attempt, or `null` */
getNodeLoadError: (value: string) => Error | null;
/** Programmatically triggers loading of a node's children */
loadNode: (value: string) => Promise<void>;
/** Clears the loaded cache for a node, causing it to re-fetch on next expand */
invalidateNode: (value: string) => void;
}
You can pass the value returned by the useTree hook to the tree prop of the Tree component
to control tree state:
Tree can be used to display checked state with checkboxes.
To implement checked state, you need to render Checkbox.Indicator in the renderNode function:
To check/uncheck nodes, use checkAllNodes and uncheckAllNodes functions:
By default, checking a parent node also checks all of its children (and unchecking works
the same way). Set checkStrictly: true on useTree to make each node's checked state
fully independent – checking a parent does not affect children and vice versa.
In this mode, isNodeIndeterminate always returns false.
Expanded state is an object of node.value and boolean values that represent nodes expanded state.
To change initial expanded state, pass initialExpandedState to the useTree hook.
To generate expanded state from data with expanded nodes, you can use getTreeExpandedState function:
it accepts data and an array of expanded nodes values and returns expanded state object.
If '*' is passed as the second argument to getTreeExpandedState, all nodes will be expanded:
import { getTreeExpandedState } from '@mantine/core';
// Expand two given nodes
getTreeExpandedState(data, ['src', 'src/components']);
// Expand all nodes
getTreeExpandedState(data, '*');
Tree supports lazy loading of children. Set hasChildren: true on a node without providing children –
when the node is expanded for the first time, onLoadChildren callback passed to useTree is called.
Use the mergeAsyncChildren utility to splice loaded children into your data:
import { mergeAsyncChildren, Tree, TreeNodeData, useTree } from '@mantine/core';
function Demo() {
const [data, setData] = useState<TreeNodeData[]>([
{ label: 'Documents', value: 'documents', hasChildren: true },
]);
const tree = useTree({
onLoadChildren: async (value) => {
const children = await fetchChildren(value);
setData((prev) => mergeAsyncChildren(prev, value, children));
},
});
return <Tree data={data} tree={tree} />;
}
The renderNode payload includes isLoading and loadError fields that you can use
to display a loading indicator or an error message. Use tree.invalidateNode(value) to clear
the cache for a node and allow re-fetching on next expand.
Tree does not include built-in search controls – search input and filtering logic are always external.
Use the filterTreeData utility to filter tree data based on a search query. The function
accepts tree data, a query string, and an optional custom filter function:
import { filterTreeData } from '@mantine/core';
// Filter with default case-insensitive label matching
const filtered = filterTreeData(data, 'button');
// Filter with a custom function
const filtered = filterTreeData(data, 'btn', (query, node) =>
node.value.includes(query)
);
The default filter compares the query against node.label (when it is a string) or node.value as a fallback.
Matching nodes and their ancestors are preserved in the result. You can provide a custom TreeNodeFilter
function for more advanced matching (for example, fuzzy search with fuse.js).
In this example, all nodes remain visible and matching text is highlighted using the Highlight component
inside renderNode. Ancestor nodes of matching nodes are auto-expanded.
In this example, non-matching branches are removed from the tree using filterTreeData.
The filtered tree is auto-expanded with getTreeExpandedState(filteredData, '*').
You can pass a custom filter function to filterTreeData for fuzzy matching. This example
uses fuse.js:
Tree component supports drag-and-drop reordering of nodes. To enable it, provide onDragDrop callback.
The callback receives an object with draggedNode (value of the dragged node), targetNode (value of the node it was dropped on),
and position ('before', 'after', or 'inside').
Use moveTreeNode utility function to update the data based on the drag-and-drop result:
import { moveTreeNode, Tree, TreeNodeData } from '@mantine/core';
function Demo() {
const [data, setData] = useState<TreeNodeData[]>(initialData);
return (
<Tree
data={data}
onDragDrop={(payload) =>
setData((current) => moveTreeNode(current, payload))
}
/>
);
}
When dragging over a node, the drop position is determined by cursor position:
Nodes cannot be dropped onto their own descendants.
<Demo data={TreeDemos.dragDrop} />Use the allowDrop prop to forbid certain drops. The callback receives the same payload as
onDragDrop (draggedNode, targetNode, position) and should return false to reject the drop.
When it returns false, the drop indicator is hidden and the browser displays the
"not-allowed" cursor, so the user gets visual feedback before releasing the mouse.
By default, drag can be initiated from anywhere on a node. Set withDragHandle on Tree to
restrict drag initiation to an element that spreads dragHandleProps from the renderNode
payload. This is useful when a node contains interactive controls (inputs, buttons) that
would otherwise interfere with dragging.
Set withLines prop to display connecting lines showing parent-child relationships.
Lines adapt to levelOffset spacing automatically.
Tree does not depend on any virtualization library – you supply one yourself.
Use the flattenTreeData utility to convert hierarchical data into a flat list of
visible nodes based on the current expanded state, then render each node with
FlatTreeNode which provides Tree's styles, aria attributes, click/keyboard
handlers, and renderNode support.
import { FlatTreeNode, flattenTreeData, useTree } from '@mantine/core';
const tree = useTree();
const flatList = flattenTreeData(data, tree.expandedState);
// flatList is FlattenedTreeNodeData[] – spread each entry into FlatTreeNode
FlatTreeNode accepts the same behavioral props as Tree (expandOnClick,
selectOnClick, expandOnSpace, checkOnSpace, renderNode) and a style prop
for virtualizer positioning. The container element must have data-tree-root
and role="tree" attributes for keyboard navigation to work.
The example below combines drag-and-drop, search with Highlight, single-selection,
hover-revealed actions menu, a folder page count badge and withLines into a single
documentation-navigation editor. The renderNode callback receives every payload field
the component exposes, so most application-level UX can be assembled from these primitives.