3rdparty/glm/doc/api/a00232.html
| | 0.9.8 |
GLM_GTX_transform GTX Extensions (Experimental)
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| | template<typename T , precision P> | | GLM_FUNC_DECL tmat4x4< T, P > | rotate (T angle, tvec3< T, P > const &v) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tmat4x4< T, P > | scale (tvec3< T, P > const &v) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tmat4x4< T, P > | translate (tvec3< T, P > const &v) | | |
Add transformation matrices.
<glm/gtx/transform.hpp> need to be included to use these functionalities.
| GLM_FUNC_DECL tmat4x4<T, P> glm::rotate | ( | T | angle, | | | | tvec3< T, P > const & | v | | | ) | | |
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
See alsoGLM_GTC_matrix_transform GLM_GTX_transform
| GLM_FUNC_DECL tmat4x4<T, P> glm::scale | ( | tvec3< T, P > const & | v | ) | |
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
See alsoGLM_GTC_matrix_transform GLM_GTX_transform
| GLM_FUNC_DECL tmat4x4<T, P> glm::translate | ( | tvec3< T, P > const & | v | ) | |
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
See alsoGLM_GTC_matrix_transform GLM_GTX_transform
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