3rdparty/glm/doc/api/a00224.html
| | 0.9.8 |
GLM_GTX_rotate_vector GTX Extensions (Experimental)
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| | template<typename T , precision P> | | GLM_FUNC_DECL tmat4x4< T, P > | orientation (tvec3< T, P > const &Normal, tvec3< T, P > const &Up) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tvec2< T, P > | rotate (tvec2< T, P > const &v, T const &angle) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tvec3< T, P > | rotate (tvec3< T, P > const &v, T const &angle, tvec3< T, P > const &normal) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tvec4< T, P > | rotate (tvec4< T, P > const &v, T const &angle, tvec3< T, P > const &normal) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tvec3< T, P > | rotateX (tvec3< T, P > const &v, T const &angle) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tvec4< T, P > | rotateX (tvec4< T, P > const &v, T const &angle) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tvec3< T, P > | rotateY (tvec3< T, P > const &v, T const &angle) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tvec4< T, P > | rotateY (tvec4< T, P > const &v, T const &angle) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tvec3< T, P > | rotateZ (tvec3< T, P > const &v, T const &angle) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tvec4< T, P > | rotateZ (tvec4< T, P > const &v, T const &angle) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tvec3< T, P > | slerp (tvec3< T, P > const &x, tvec3< T, P > const &y, T const &a) | | |
Function to directly rotate a vector.
<glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
| GLM_FUNC_DECL tmat4x4<T, P> glm::orientation | ( | tvec3< T, P > const & | Normal, | | | | tvec3< T, P > const & | Up | | | ) | | |
Build a rotation matrix from a normal and a up vector.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec2<T, P> glm::rotate | ( | tvec2< T, P > const & | v, | | | | T const & | angle | | | ) | | |
Rotate a two dimensional vector.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec3<T, P> glm::rotate | ( | tvec3< T, P > const & | v, | | | | T const & | angle, | | | | tvec3< T, P > const & | normal | | | ) | | |
Rotate a three dimensional vector around an axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec4<T, P> glm::rotate | ( | tvec4< T, P > const & | v, | | | | T const & | angle, | | | | tvec3< T, P > const & | normal | | | ) | | |
Rotate a four dimensional vector around an axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec3<T, P> glm::rotateX | ( | tvec3< T, P > const & | v, | | | | T const & | angle | | | ) | | |
Rotate a three dimensional vector around the X axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec4<T, P> glm::rotateX | ( | tvec4< T, P > const & | v, | | | | T const & | angle | | | ) | | |
Rotate a four dimentionnals vector around the X axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec3<T, P> glm::rotateY | ( | tvec3< T, P > const & | v, | | | | T const & | angle | | | ) | | |
Rotate a three dimensional vector around the Y axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec4<T, P> glm::rotateY | ( | tvec4< T, P > const & | v, | | | | T const & | angle | | | ) | | |
Rotate a four dimensional vector around the X axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec3<T, P> glm::rotateZ | ( | tvec3< T, P > const & | v, | | | | T const & | angle | | | ) | | |
Rotate a three dimensional vector around the Z axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec4<T, P> glm::rotateZ | ( | tvec4< T, P > const & | v, | | | | T const & | angle | | | ) | | |
Rotate a four dimensional vector around the X axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec3<T, P> glm::slerp | ( | tvec3< T, P > const & | x, | | | | tvec3< T, P > const & | y, | | | | T const & | a | | | ) | | |
Returns Spherical interpolation between two vectors.
Parameters
| x | A first vector | | y | A second vector | | a | Interpolation factor. The interpolation is defined beyond the range [0, 1]. |
See alsoGLM_GTX_rotate_vector
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