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0.9.8: GLM_GTX_rotate_normalized_axis

3rdparty/glm/doc/api/a00223.html

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| | 0.9.8 |

Functions

GLM_GTX_rotate_normalized_axis GTX Extensions (Experimental)

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Functions

| | template<typename T , precision P> | | GLM_FUNC_DECL tmat4x4< T, P > | rotateNormalizedAxis (tmat4x4< T, P > const &m, T const &angle, tvec3< T, P > const &axis) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tquat< T, P > | rotateNormalizedAxis (tquat< T, P > const &q, T const &angle, tvec3< T, P > const &axis) | | |

Detailed Description

Quaternions and matrices rotations around normalized axis.

<glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.

Function Documentation

| GLM_FUNC_DECL tmat4x4<T, P> glm::rotateNormalizedAxis | ( | tmat4x4< T, P > const & | m, | | | | T const & | angle, | | | | tvec3< T, P > const & | axis | | | ) | | |

Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.

Parameters

| m | Input matrix multiplied by this rotation matrix. | | angle | Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. | | axis | Rotation axis, must be normalized. |

Template Parameters

| T | Value type used to build the matrix. Currently supported: half (not recommanded), float or double. |

See alsoGLM_GTX_rotate_normalized_axis - rotate(T angle, T x, T y, T z) - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z) - rotate(T angle, tvec3<T, P> const & v)

| GLM_FUNC_DECL tquat<T, P> glm::rotateNormalizedAxis | ( | tquat< T, P > const & | q, | | | | T const & | angle, | | | | tvec3< T, P > const & | axis | | | ) | | |

Rotates a quaternion from a vector of 3 components normalized axis and an angle.

Parameters

| q | Source orientation | | angle | Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. | | axis | Normalized axis of the rotation, must be normalized. |

See alsoGLM_GTX_rotate_normalized_axis


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