3rdparty/glm/doc/api/a00220.html
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GLM_GTX_quaternion GTX Extensions (Experimental)
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| | template<typename T , precision P> | | GLM_FUNC_DECL tvec3< T, P > | cross (tquat< T, P > const &q, tvec3< T, P > const &v) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tvec3< T, P > | cross (tvec3< T, P > const &v, tquat< T, P > const &q) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tquat< T, P > | exp (tquat< T, P > const &q) | | | | template<typename T , precision P> | | GLM_FUNC_DECL T | extractRealComponent (tquat< T, P > const &q) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tquat< T, P > | fastMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tquat< T, P > | intermediate (tquat< T, P > const &prev, tquat< T, P > const &curr, tquat< T, P > const &next) | | | | template<typename T , precision P> | | GLM_FUNC_DECL T | length2 (tquat< T, P > const &q) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tquat< T, P > | log (tquat< T, P > const &q) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tquat< T, P > | pow (tquat< T, P > const &x, T const &y) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tvec3< T, P > | rotate (tquat< T, P > const &q, tvec3< T, P > const &v) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tvec4< T, P > | rotate (tquat< T, P > const &q, tvec4< T, P > const &v) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tquat< T, P > | rotation (tvec3< T, P > const &orig, tvec3< T, P > const &dest) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tquat< T, P > | shortMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tquat< T, P > | squad (tquat< T, P > const &q1, tquat< T, P > const &q2, tquat< T, P > const &s1, tquat< T, P > const &s2, T const &h) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tmat3x3< T, P > | toMat3 (tquat< T, P > const &x) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tmat4x4< T, P > | toMat4 (tquat< T, P > const &x) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tquat< T, P > | toQuat (tmat3x3< T, P > const &x) | | | | template<typename T , precision P> | | GLM_FUNC_DECL tquat< T, P > | toQuat (tmat4x4< T, P > const &x) | | |
Extented quaternion types and functions.
<glm/gtx/quaternion.hpp> need to be included to use these functionalities.
| GLM_FUNC_DECL tvec3<T, P> glm::cross | ( | tquat< T, P > const & | q, | | | | tvec3< T, P > const & | v | | | ) | | |
Compute a cross product between a quaternion and a vector.
See alsoGLM_GTX_quaternion
| GLM_FUNC_DECL tvec3<T, P> glm::cross | ( | tvec3< T, P > const & | v, | | | | tquat< T, P > const & | q | | | ) | | |
Compute a cross product between a vector and a quaternion.
See alsoGLM_GTX_quaternion
| GLM_FUNC_DECL tquat<T, P> glm::exp | ( | tquat< T, P > const & | q | ) | |
Returns a exp of a quaternion.
See alsoGLM_GTX_quaternion
| GLM_FUNC_DECL T glm::extractRealComponent | ( | tquat< T, P > const & | q | ) | |
Extract the real component of a quaternion.
See alsoGLM_GTX_quaternion
| GLM_FUNC_DECL tquat<T, P> glm::fastMix | ( | tquat< T, P > const & | x, | | | | tquat< T, P > const & | y, | | | | T const & | a | | | ) | | |
Quaternion normalized linear interpolation.
See alsoGLM_GTX_quaternion
| GLM_FUNC_DECL tquat<T, P> glm::intermediate | ( | tquat< T, P > const & | prev, | | | | tquat< T, P > const & | curr, | | | | tquat< T, P > const & | next | | | ) | | |
Returns an intermediate control point for squad interpolation.
See alsoGLM_GTX_quaternion
| GLM_FUNC_DECL T glm::length2 | ( | tquat< T, P > const & | q | ) | |
Returns the squared length of x.
See alsoGLM_GTX_quaternion
| GLM_FUNC_DECL tquat<T, P> glm::log | ( | tquat< T, P > const & | q | ) | |
Returns a log of a quaternion.
See alsoGLM_GTX_quaternion
| GLM_FUNC_DECL tquat<T, P> glm::pow | ( | tquat< T, P > const & | x, | | | | T const & | y | | | ) | | |
Returns x raised to the y power.
See alsoGLM_GTX_quaternion
| GLM_FUNC_DECL tvec3<T, P> glm::rotate | ( | tquat< T, P > const & | q, | | | | tvec3< T, P > const & | v | | | ) | | |
Returns quarternion square root.
See alsoGLM_GTX_quaternion Rotates a 3 components vector by a quaternion.GLM_GTX_quaternion
| GLM_FUNC_DECL tvec4<T, P> glm::rotate | ( | tquat< T, P > const & | q, | | | | tvec4< T, P > const & | v | | | ) | | |
Rotates a 4 components vector by a quaternion.
See alsoGLM_GTX_quaternion
| GLM_FUNC_DECL tquat<T, P> glm::rotation | ( | tvec3< T, P > const & | orig, | | | | tvec3< T, P > const & | dest | | | ) | | |
Compute the rotation between two vectors.
param orig vector, needs to be normalized param dest vector, needs to be normalized
See alsoGLM_GTX_quaternion
| GLM_FUNC_DECL tquat<T, P> glm::shortMix | ( | tquat< T, P > const & | x, | | | | tquat< T, P > const & | y, | | | | T const & | a | | | ) | | |
Quaternion interpolation using the rotation short path.
See alsoGLM_GTX_quaternion
| GLM_FUNC_DECL tquat<T, P> glm::squad | ( | tquat< T, P > const & | q1, | | | | tquat< T, P > const & | q2, | | | | tquat< T, P > const & | s1, | | | | tquat< T, P > const & | s2, | | | | T const & | h | | | ) | | |
Compute a point on a path according squad equation.
q1 and q2 are control points; s1 and s2 are intermediate control points.
See alsoGLM_GTX_quaternion
| GLM_FUNC_DECL tmat3x3<T, P> glm::toMat3 | ( | tquat< T, P > const & | x | ) | |
Converts a quaternion to a 3 * 3 matrix.
See alsoGLM_GTX_quaternion
Definition at line 124 of file gtx/quaternion.hpp.
References glm::mat3_cast().
| GLM_FUNC_DECL tmat4x4<T, P> glm::toMat4 | ( | tquat< T, P > const & | x | ) | |
Converts a quaternion to a 4 * 4 matrix.
See alsoGLM_GTX_quaternion
Definition at line 131 of file gtx/quaternion.hpp.
References glm::mat4_cast().
| GLM_FUNC_DECL tquat<T, P> glm::toQuat | ( | tmat3x3< T, P > const & | x | ) | |
Converts a 3 * 3 matrix to a quaternion.
See alsoGLM_GTX_quaternion
Definition at line 138 of file gtx/quaternion.hpp.
References glm::quat_cast().
| GLM_FUNC_DECL tquat<T, P> glm::toQuat | ( | tmat4x4< T, P > const & | x | ) | |
Converts a 4 * 4 matrix to a quaternion.
See alsoGLM_GTX_quaternion
Definition at line 145 of file gtx/quaternion.hpp.
References glm::quat_cast().
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