3rdparty/glm/doc/api/a00200.html
| | 0.9.8 |
GLM_GTX_intersect GTX Extensions (Experimental)
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| | template<typename genType > | | GLM_FUNC_DECL bool | intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType()) | | | | template<typename genType > | | GLM_FUNC_DECL bool | intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position) | | | | template<typename genType > | | GLM_FUNC_DECL bool | intersectRayPlane (genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance) | | | | template<typename genType > | | GLM_FUNC_DECL bool | intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type &intersectionDistance) | | | | template<typename genType > | | GLM_FUNC_DECL bool | intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal) | | | | template<typename genType > | | GLM_FUNC_DECL bool | intersectRayTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition) | | |
Add intersection functions.
<glm/gtx/intersect.hpp> need to be included to use these functionalities.
| GLM_FUNC_DECL bool glm::intersectLineSphere | ( | genType const & | point0, |
| | | genType const & | point1, |
| | | genType const & | sphereCenter, |
| | | typename genType::value_type | sphereRadius, |
| | | genType & | intersectionPosition1, |
| | | genType & | intersectionNormal1, |
| | | genType & | intersectionPosition2 = genType(), |
| | | genType & | intersectionNormal2 = genType() |
| | ) | | |
Compute the intersection of a line and a sphere.
From GLM_GTX_intersect extension
| GLM_FUNC_DECL bool glm::intersectLineTriangle | ( | genType const & | orig, | | | | genType const & | dir, | | | | genType const & | vert0, | | | | genType const & | vert1, | | | | genType const & | vert2, | | | | genType & | position | | | ) | | |
Compute the intersection of a line and a triangle.
From GLM_GTX_intersect extension.
| GLM_FUNC_DECL bool glm::intersectRayPlane | ( | genType const & | orig, | | | | genType const & | dir, | | | | genType const & | planeOrig, | | | | genType const & | planeNormal, | | | | typename genType::value_type & | intersectionDistance | | | ) | | |
Compute the intersection of a ray and a plane.
Ray direction and plane normal must be unit length. From GLM_GTX_intersect extension.
| GLM_FUNC_DECL bool glm::intersectRaySphere | ( | genType const & | rayStarting, | | | | genType const & | rayNormalizedDirection, | | | | genType const & | sphereCenter, | | | | typename genType::value_type const | sphereRadiusSquered, | | | | typename genType::value_type & | intersectionDistance | | | ) | | |
Compute the intersection distance of a ray and a sphere.
The ray direction vector is unit length. From GLM_GTX_intersect extension.
| GLM_FUNC_DECL bool glm::intersectRaySphere | ( | genType const & | rayStarting, | | | | genType const & | rayNormalizedDirection, | | | | genType const & | sphereCenter, | | | | const typename genType::value_type | sphereRadius, | | | | genType & | intersectionPosition, | | | | genType & | intersectionNormal | | | ) | | |
Compute the intersection of a ray and a sphere.
From GLM_GTX_intersect extension.
| GLM_FUNC_DECL bool glm::intersectRayTriangle | ( | genType const & | orig, | | | | genType const & | dir, | | | | genType const & | vert0, | | | | genType const & | vert1, | | | | genType const & | vert2, | | | | genType & | baryPosition | | | ) | | |
Compute the intersection of a ray and a triangle.
From GLM_GTX_intersect extension.
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