3rdparty/glm/doc/api/a00197.html
| | 0.9.8 |
GLM_GTX_handed_coordinate_space GTX Extensions (Experimental)
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| | template<typename T , precision P> | | GLM_FUNC_DECL bool | leftHanded (tvec3< T, P > const &tangent, tvec3< T, P > const &binormal, tvec3< T, P > const &normal) | | | | template<typename T , precision P> | | GLM_FUNC_DECL bool | rightHanded (tvec3< T, P > const &tangent, tvec3< T, P > const &binormal, tvec3< T, P > const &normal) | | |
To know if a set of three basis vectors defines a right or left-handed coordinate system.
<glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
| GLM_FUNC_DECL bool glm::leftHanded | ( | tvec3< T, P > const & | tangent, | | | | tvec3< T, P > const & | binormal, | | | | tvec3< T, P > const & | normal | | | ) | | |
Return if a trihedron left handed or not.
From GLM_GTX_handed_coordinate_space extension.
| GLM_FUNC_DECL bool glm::rightHanded | ( | tvec3< T, P > const & | tangent, | | | | tvec3< T, P > const & | binormal, | | | | tvec3< T, P > const & | normal | | | ) | | |
Return if a trihedron right handed or not.
From GLM_GTX_handed_coordinate_space extension.
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