3rdparty/glm/doc/api/a00106_source.html
| | 0.9.8 |
transform2.hpp
Go to the documentation of this file.
1
14 #pragma once
15
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtx/transform.hpp"
19
20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
21 # pragma message("GLM: GLM_GTX_transform2 extension included")
22 #endif
23
24 namespace glm
25 {
28
31template <typename T, precision P>
32 GLM_FUNC_DECL tmat3x3<T, P> shearX2D(
33 tmat3x3<T, P> const & m,
34 T y);
35
38template <typename T, precision P>
39 GLM_FUNC_DECL tmat3x3<T, P> shearY2D(
40 tmat3x3<T, P> const & m,
41 T x);
42
45template <typename T, precision P>
46 GLM_FUNC_DECL tmat4x4<T, P> shearX3D(
47const tmat4x4<T, P> & m,
48 T y,
49 T z);
50
53template <typename T, precision P>
54 GLM_FUNC_DECL tmat4x4<T, P> shearY3D(
55const tmat4x4<T, P> & m,
56 T x,
57 T z);
58
61template <typename T, precision P>
62 GLM_FUNC_DECL tmat4x4<T, P> shearZ3D(
63const tmat4x4<T, P> & m,
64 T x,
65 T y);
66
67//template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle)
68// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
69// - dot(PointOnPlane, normal) * OnPlaneVector 1
70
71// Reflect functions seem to don't work
72//template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
73//template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
74
77template <typename T, precision P>
78 GLM_FUNC_DECL tmat3x3<T, P> proj2D(
79const tmat3x3<T, P> & m,
80const tvec3<T, P>& normal);
81
84template <typename T, precision P>
85 GLM_FUNC_DECL tmat4x4<T, P> proj3D(
86const tmat4x4<T, P> & m,
87const tvec3<T, P>& normal);
88
91template <typename valType, precision P>
92 GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
93 valType scale,
94 valType bias);
95
98template <typename valType, precision P>
99 GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
100 tmat4x4<valType, P> const & m,
101 valType scale,
102 valType bias);
103
105 }// namespace glm
106
107 #include "transform2.inl"
GLM_FUNC_DECL tmat4x4< valType, P > scaleBias(tmat4x4< valType, P > const &m, valType scale, valType bias)
Build a scale bias matrix.
GLM_FUNC_DECL tmat3x3< T, P > proj2D(const tmat3x3< T, P > &m, const tvec3< T, P > &normal)
Build planar projection matrix along normal axis.
GLM_FUNC_DECL tmat4x4< T, P > proj3D(const tmat4x4< T, P > &m, const tvec3< T, P > &normal)
Build planar projection matrix along normal axis.
Definition: _noise.hpp:11
GLM_FUNC_DECL tmat3x3< T, P > shearY2D(tmat3x3< T, P > const &m, T x)
Transforms a matrix with a shearing on Y axis.
GLM_FUNC_DECL tmat4x4< T, P > shearY3D(const tmat4x4< T, P > &m, T x, T z)
Transforms a matrix with a shearing on Y axis.
GLM_FUNC_DECL tmat3x3< T, P > shearX2D(tmat3x3< T, P > const &m, T y)
Transforms a matrix with a shearing on X axis.
GLM_FUNC_DECL tmat4x4< T, P > shearX3D(const tmat4x4< T, P > &m, T y, T z)
Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.
GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL tmat4x4< T, P > shearZ3D(const tmat4x4< T, P > &m, T x, T y)
Transforms a matrix with a shearing on Z axis.
Generated by 1.8.10