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0.9.8: transform.hpp Source File

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transform.hpp

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1

16 #pragma once

17

18 // Dependency:

19 #include "../glm.hpp"

20 #include "../gtc/matrix_transform.hpp"

21

22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)

23 # pragma message("GLM: GLM_GTX_transform extension included")

24 #endif

25

26 namespace glm

27 {

30

34template <typename T, precision P>

35 GLM_FUNC_DECL tmat4x4<T, P> translate(

36 tvec3<T, P> const & v);

37

41template <typename T, precision P>

42 GLM_FUNC_DECL tmat4x4<T, P> rotate(

43 T angle,

44 tvec3<T, P> const & v);

45

49template <typename T, precision P>

50 GLM_FUNC_DECL tmat4x4<T, P> scale(

51 tvec3<T, P> const & v);

52

54 }// namespace glm

55

56 #include "transform.inl"

glm::scale

GLM_FUNC_DECL tmat4x4< T, P > scale(tvec3< T, P > const &v)

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

glm::translate

GLM_FUNC_DECL tmat4x4< T, P > translate(tvec3< T, P > const &v)

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

glm

Definition: _noise.hpp:11

glm::rotate

GLM_FUNC_DECL tmat4x4< T, P > rotate(T angle, tvec3< T, P > const &v)

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...

glm::angle

GLM_FUNC_DECL T angle(tquat< T, P > const &x)

Returns the quaternion rotation angle.


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