Back to Mame

0.9.8: scalar_multiplication.hpp File Reference

3rdparty/glm/doc/api/a00096.html

latest1011 B
Original Source

| | 0.9.8 |

scalar_multiplication.hpp File Reference

Go to the source code of this file.

Detailed Description

GTX Extensions (Experimental)

AuthorJoshua Moerman

Enables scalar multiplication for all types

Since GLSL is very strict about types, the following (often used) combinations do not work: double * vec4 int * vec4 vec4 / int So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)

Definition in file scalar_multiplication.hpp.


Generated by 1.8.10