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0.9.8: matrix_interpolation.hpp Source File

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matrix_interpolation.hpp

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1

14 #pragma once

15

16 // Dependency:

17 #include "../glm.hpp"

18

19 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)

20 # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")

21 #endif

22

23 namespace glm

24 {

27

30template <typename T, precision P>

31 GLM_FUNC_DECL void axisAngle(

32 tmat4x4<T, P> const & mat,

33 tvec3<T, P> & axis,

34 T & angle);

35

38template <typename T, precision P>

39 GLM_FUNC_DECL tmat4x4<T, P> axisAngleMatrix(

40 tvec3<T, P> const & axis,

41 T const angle);

42

45template <typename T, precision P>

46 GLM_FUNC_DECL tmat4x4<T, P> extractMatrixRotation(

47 tmat4x4<T, P> const & mat);

48

52template <typename T, precision P>

53 GLM_FUNC_DECL tmat4x4<T, P> interpolate(

54 tmat4x4<T, P> const & m1,

55 tmat4x4<T, P> const & m2,

56 T const delta);

57

59 }//namespace glm

60

61 #include "matrix_interpolation.inl"

glm

Definition: _noise.hpp:11

glm::axis

GLM_FUNC_DECL tvec3< T, P > axis(tquat< T, P > const &x)

Returns the q rotation axis.

glm::axisAngleMatrix

GLM_FUNC_DECL tmat4x4< T, P > axisAngleMatrix(tvec3< T, P > const &axis, T const angle)

Build a matrix from axis and angle.

glm::axisAngle

GLM_FUNC_DECL void axisAngle(tmat4x4< T, P > const &mat, tvec3< T, P > &axis, T &angle)

Get the axis and angle of the rotation from a matrix.

glm::angle

GLM_FUNC_DECL T angle(tquat< T, P > const &x)

Returns the quaternion rotation angle.

glm::extractMatrixRotation

GLM_FUNC_DECL tmat4x4< T, P > extractMatrixRotation(tmat4x4< T, P > const &mat)

Extracts the rotation part of a matrix.

glm::interpolate

GLM_FUNC_DECL tmat4x4< T, P > interpolate(tmat4x4< T, P > const &m1, tmat4x4< T, P > const &m2, T const delta)

Build a interpolation of 4 * 4 matrixes.


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