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mat4x4.hpp
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1
4 #pragma once
5
6 #include "detail/type_mat4x4.hpp"
7
8 namespace glm
9 {
15typedef tmat4x4<float, lowp> lowp_mat4;
16
22typedef tmat4x4<float, mediump> mediump_mat4;
23
29typedef tmat4x4<float, highp> highp_mat4;
30
36typedef tmat4x4<float, lowp> lowp_mat4x4;
37
43typedef tmat4x4<float, mediump> mediump_mat4x4;
44
50typedef tmat4x4<float, highp> highp_mat4x4;
51
52 }//namespace glm
tmat4x4< float, mediump > mediump_mat4x4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:318
tmat4x4< float, lowp > lowp_mat4x4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:311
GLM Core
tmat4x4< float, highp > highp_mat4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:304
Definition: _noise.hpp:11
tmat4x4< float, lowp > lowp_mat4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:290
tmat4x4< float, highp > highp_mat4x4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:325
tmat4x4< float, mediump > mediump_mat4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:297
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