Back to Mame

0.9.8: mat4x3.hpp Source File

3rdparty/glm/doc/api/a00058_source.html

latest1.7 KB
Original Source

| | 0.9.8 |

mat4x3.hpp

1

4 #pragma once

5

6 #include "detail/type_mat4x3.hpp"

7

8 namespace glm

9 {

15typedef tmat4x3<float, lowp> lowp_mat4x3;

16

22typedef tmat4x3<float, mediump> mediump_mat4x3;

23

29typedef tmat4x3<float, highp> highp_mat4x3;

30

31 }//namespace glm

glm::highp_mat4x3

tmat4x3< float, highp > highp_mat4x3

4 columns of 3 components matrix of high precision floating-point numbers.

Definition: type_mat.hpp:277

type_mat4x3.hpp

GLM Core

glm::mediump_mat4x3

tmat4x3< float, mediump > mediump_mat4x3

4 columns of 3 components matrix of medium precision floating-point numbers.

Definition: type_mat.hpp:270

glm

Definition: _noise.hpp:11

glm::lowp_mat4x3

tmat4x3< float, lowp > lowp_mat4x3

4 columns of 3 components matrix of low precision floating-point numbers.

Definition: type_mat.hpp:263


Generated by 1.8.10