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0.9.8: func_geometric.hpp Source File

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func_geometric.hpp

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1

11 #pragma once

12

13 #include "type_vec3.hpp"

14

15 namespace glm

16 {

19

26template <typename T, precision P, template <typename, precision> class vecType>

27 GLM_FUNC_DECL T length(

28 vecType<T, P> const & x);

29

36template <typename T, precision P, template <typename, precision> class vecType>

37 GLM_FUNC_DECL T distance(

38 vecType<T, P> const & p0,

39 vecType<T, P> const & p1);

40

47template <typename T, precision P, template <typename, precision> class vecType>

48 GLM_FUNC_DECL T dot(

49 vecType<T, P> const & x,

50 vecType<T, P> const & y);

51

58template <typename T, precision P>

59 GLM_FUNC_DECL tvec3<T, P> cross(

60 tvec3<T, P> const & x,

61 tvec3<T, P> const & y);

62

68template <typename T, precision P, template <typename, precision> class vecType>

69 GLM_FUNC_DECL vecType<T, P> normalize(

70 vecType<T, P> const & x);

71

78template <typename T, precision P, template <typename, precision> class vecType>

79 GLM_FUNC_DECL vecType<T, P> faceforward(

80 vecType<T, P> const & N,

81 vecType<T, P> const & I,

82 vecType<T, P> const & Nref);

83

91template <typename genType>

92 GLM_FUNC_DECL genType reflect(

93 genType const & I,

94 genType const & N);

95

104template <typename T, precision P, template <typename, precision> class vecType>

105 GLM_FUNC_DECL vecType<T, P> refract(

106 vecType<T, P> const & I,

107 vecType<T, P> const & N,

108 T eta);

109

111 }//namespace glm

112

113 #include "func_geometric.inl"

type_vec3.hpp

GLM Core

glm

Definition: _noise.hpp:11

glm::dot

GLM_FUNC_DECL T dot(vecType< T, P > const &x, vecType< T, P > const &y)

Returns the dot product of x and y, i.e., result = x * y.

glm::cross

GLM_FUNC_DECL tvec3< T, P > cross(tvec3< T, P > const &x, tvec3< T, P > const &y)

Returns the cross product of x and y.

glm::reflect

GLM_FUNC_DECL genType reflect(genType const &I, genType const &N)

For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...

glm::faceforward

GLM_FUNC_DECL vecType< T, P > faceforward(vecType< T, P > const &N, vecType< T, P > const &I, vecType< T, P > const &Nref)

If dot(Nref, I) < 0.0, return N, otherwise, return -N.

glm::normalize

GLM_FUNC_DECL vecType< T, P > normalize(vecType< T, P > const &x)

Returns a vector in the same direction as x but with length of 1.

glm::distance

GLM_FUNC_DECL T distance(vecType< T, P > const &p0, vecType< T, P > const &p1)

Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).

glm::length

GLM_FUNC_DECL T length(vecType< T, P > const &x)

Returns the length of x, i.e., sqrt(x * x).

glm::refract

GLM_FUNC_DECL vecType< T, P > refract(vecType< T, P > const &I, vecType< T, P > const &N, T eta)

For the incident vector I and surface normal N, and the ratio of indices of refraction eta...


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