3rdparty/glm/doc/api/a00029_source.html
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func_common.hpp
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1
11 #pragma once
12
13 #include "setup.hpp"
14 #include "precision.hpp"
15 #include "type_int.hpp"
16 #include "_fixes.hpp"
17
18 namespace glm
19 {
22
29template <typename genType>
30 GLM_FUNC_DECL genType abs(genType x);
31
32template <typename T, precision P, template <typename, precision> class vecType>
33 GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
34
41template <typename T, precision P, template <typename, precision> class vecType>
42 GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
43
50template <typename T, precision P, template <typename, precision> class vecType>
51 GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
52
60template <typename T, precision P, template <typename, precision> class vecType>
61 GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x);
62
73template <typename T, precision P, template <typename, precision> class vecType>
74 GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x);
75
85template <typename T, precision P, template <typename, precision> class vecType>
86 GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
87
95template <typename T, precision P, template <typename, precision> class vecType>
96 GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x);
97
104template <typename genType>
105 GLM_FUNC_DECL genType fract(genType x);
106
107template <typename T, precision P, template <typename, precision> class vecType>
108 GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
109
117template <typename genType>
118 GLM_FUNC_DECL genType mod(genType x, genType y);
119
120template <typename T, precision P, template <typename, precision> class vecType>
121 GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
122
123template <typename T, precision P, template <typename, precision> class vecType>
124 GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
125
135template <typename genType>
136 GLM_FUNC_DECL genType modf(genType x, genType & i);
137
144template <typename genType>
145 GLM_FUNC_DECL genType min(genType x, genType y);
146
147template <typename T, precision P, template <typename, precision> class vecType>
148 GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y);
149
150template <typename T, precision P, template <typename, precision> class vecType>
151 GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
152
159template <typename genType>
160 GLM_FUNC_DECL genType max(genType x, genType y);
161
162template <typename T, precision P, template <typename, precision> class vecType>
163 GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y);
164
165template <typename T, precision P, template <typename, precision> class vecType>
166 GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
167
175template <typename genType>
176 GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
177
178template <typename T, precision P, template <typename, precision> class vecType>
179 GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal);
180
181template <typename T, precision P, template <typename, precision> class vecType>
182 GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal);
183
226template <typename T, typename U, precision P, template <typename, precision> class vecType>
227 GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
228
229template <typename T, typename U, precision P, template <typename, precision> class vecType>
230 GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a);
231
232template <typename genTypeT, typename genTypeU>
233 GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
234
239template <typename genType>
240 GLM_FUNC_DECL genType step(genType edge, genType x);
241
246template <template <typename, precision> class vecType, typename T, precision P>
247 GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x);
248
253template <template <typename, precision> class vecType, typename T, precision P>
254 GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
255
270template <typename genType>
271 GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
272
273template <typename T, precision P, template <typename, precision> class vecType>
274 GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x);
275
276template <typename T, precision P, template <typename, precision> class vecType>
277 GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x);
278
291template <typename T, precision P, template <typename, precision> class vecType>
292 GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x);
293
304template <typename T, precision P, template <typename, precision> class vecType>
305 GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x);
306
313 GLM_FUNC_DECL int floatBitsToInt(float const & v);
314
321template <template <typename, precision> class vecType, precision P>
322 GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
323
330 GLM_FUNC_DECL uint floatBitsToUint(float const & v);
331
338template <template <typename, precision> class vecType, precision P>
339 GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
340
349 GLM_FUNC_DECL float intBitsToFloat(int const & v);
350
359template <template <typename, precision> class vecType, precision P>
360 GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
361
370 GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
371
380template <template <typename, precision> class vecType, precision P>
381 GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
382
389template <typename genType>
390 GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
391
406template <typename genType, typename genIType>
407 GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
408
420template <typename genType, typename genIType>
421 GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
422
424 }//namespace glm
425
426 #include "func_common.inl"
427
GLM_FUNC_DECL genType fract(genType x)
Return x - floor(x).
GLM_FUNC_DECL genType ldexp(genType const &x, genIType const &exp)
Builds a floating-point number from x and the corresponding integral exponent of two in exp...
GLM_FUNC_DECL vecType< float, P > intBitsToFloat(vecType< int, P > const &v)
Returns a floating-point value corresponding to a signed integer encoding of a floating-point value...
GLM_FUNC_DECL vecType< T, P > ceil(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x.
GLM_FUNC_DECL genType modf(genType x, genType &i)
Returns the fractional part of x and sets i to the integer part (as a whole number floating point val...
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
GLM_FUNC_DECL genType max(genType x, genType y)
Returns y if x < y; otherwise, it returns x.
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
Definition: _noise.hpp:11
GLM_FUNC_DECL vecType< T, P > round(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.
GLM_FUNC_DECL vecType< T, P > roundEven(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_DECL vecType< T, P > trunc(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
GLM_FUNC_DECL genType abs(genType x)
Returns x if x >= 0; otherwise, it returns -x.
GLM_FUNC_DECL vecType< bool, P > isnan(vecType< T, P > const &x)
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
GLM_FUNC_DECL genType frexp(genType const &x, genIType &exp)
Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two...
GLM Core
GLM_FUNC_DECL vecType< uint, P > floatBitsToUint(vecType< float, P > const &v)
Returns a unsigned integer value representing the encoding of a floating-point value.
GLM Core
GLM_FUNC_DECL vecType< float, P > uintBitsToFloat(vecType< uint, P > const &v)
Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value...
GLM_FUNC_DECL vecType< T, P > step(vecType< T, P > const &edge, vecType< T, P > const &x)
Returns 0.0 if x < edge, otherwise it returns 1.0.
GLM_FUNC_DECL vecType< T, P > exp(vecType< T, P > const &v)
Returns the natural exponentiation of x, i.e., e^x.
GLM_FUNC_DECL vecType< bool, P > isinf(vecType< T, P > const &x)
Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
GLM_FUNC_DECL vecType< T, P > mod(vecType< T, P > const &x, vecType< T, P > const &y)
Modulus.
GLM_FUNC_DECL genType min(genType x, genType y)
Returns y if y < x; otherwise, it returns x.
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c.
GLM Core
GLM_FUNC_DECL vecType< T, P > floor(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
GLM Core
GLM_FUNC_DECL vecType< int, P > floatBitsToInt(vecType< float, P > const &v)
Returns a signed integer value representing the encoding of a floating-point value.
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
GLM_FUNC_DECL vecType< T, P > sign(vecType< T, P > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
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