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0.9.8: euler_angles.hpp Source File

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euler_angles.hpp

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1

14 #pragma once

15

16 // Dependency:

17 #include "../glm.hpp"

18

19 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)

20 # pragma message("GLM: GLM_GTX_euler_angles extension included")

21 #endif

22

23 namespace glm

24 {

27

30template <typename T>

31 GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleX(

32 T const & angleX);

33

36template <typename T>

37 GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleY(

38 T const & angleY);

39

42template <typename T>

43 GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZ(

44 T const & angleZ);

45

48template <typename T>

49 GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXY(

50 T const & angleX,

51 T const & angleY);

52

55template <typename T>

56 GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYX(

57 T const & angleY,

58 T const & angleX);

59

62template <typename T>

63 GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXZ(

64 T const & angleX,

65 T const & angleZ);

66

69template <typename T>

70 GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZX(

71 T const & angle,

72 T const & angleX);

73

76template <typename T>

77 GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYZ(

78 T const & angleY,

79 T const & angleZ);

80

83template <typename T>

84 GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZY(

85 T const & angleZ,

86 T const & angleY);

87

90template <typename T>

91 GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXYZ(

92 T const & t1,

93 T const & t2,

94 T const & t3);

95

98template <typename T>

99 GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYXZ(

100 T const & yaw,

101 T const & pitch,

102 T const & roll);

103

106template <typename T>

107 GLM_FUNC_DECL tmat4x4<T, defaultp> yawPitchRoll(

108 T const & yaw,

109 T const & pitch,

110 T const & roll);

111

114template <typename T>

115 GLM_FUNC_DECL tmat2x2<T, defaultp> orientate2(T const & angle);

116

119template <typename T>

120 GLM_FUNC_DECL tmat3x3<T, defaultp> orientate3(T const & angle);

121

124template <typename T, precision P>

125 GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles);

126

129template <typename T, precision P>

130 GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles);

131

134template <typename T>

135 GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> const & M,

136 T & t1,

137 T & t2,

138 T & t3);

139

141 }//namespace glm

142

143 #include "euler_angles.inl"

glm::roll

GLM_FUNC_DECL T roll(tquat< T, P > const &x)

Returns roll value of euler angles expressed in radians.

glm::eulerAngleX

GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleX(T const &angleX)

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.

glm::eulerAngleXZ

GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXZ(T const &angleX, T const &angleZ)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).

glm::eulerAngleYZ

GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYZ(T const &angleY, T const &angleZ)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).

glm::pitch

GLM_FUNC_DECL T pitch(tquat< T, P > const &x)

Returns pitch value of euler angles expressed in radians.

glm::yawPitchRoll

GLM_FUNC_DECL tmat4x4< T, defaultp > yawPitchRoll(T const &yaw, T const &pitch, T const &roll)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

glm::eulerAngleXYZ

GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXYZ(T const &t1, T const &t2, T const &t3)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).

glm

Definition: _noise.hpp:11

glm::eulerAngleYXZ

GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYXZ(T const &yaw, T const &pitch, T const &roll)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

glm::eulerAngleY

GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleY(T const &angleY)

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.

glm::eulerAngleZY

GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZY(T const &angleZ, T const &angleY)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).

glm::eulerAngleZX

GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZX(T const &angle, T const &angleX)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).

glm::orientate4

GLM_FUNC_DECL tmat4x4< T, P > orientate4(tvec3< T, P > const &angles)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

glm::eulerAngleZ

GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZ(T const &angleZ)

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.

glm::angle

GLM_FUNC_DECL T angle(tquat< T, P > const &x)

Returns the quaternion rotation angle.

glm::eulerAngleYX

GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYX(T const &angleY, T const &angleX)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).

glm::orientate3

GLM_FUNC_DECL tmat3x3< T, P > orientate3(tvec3< T, P > const &angles)

Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).

glm::eulerAngleXY

GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXY(T const &angleX, T const &angleY)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).

glm::extractEulerAngleXYZ

GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4< T, defaultp > const &M, T &t1, T &t2, T &t3)

Extracts the (X * Y * Z) Euler angles from the rotation matrix M.

glm::yaw

GLM_FUNC_DECL T yaw(tquat< T, P > const &x)

Returns yaw value of euler angles expressed in radians.

glm::orientate2

GLM_FUNC_DECL tmat2x2< T, defaultp > orientate2(T const &angle)

Creates a 2D 2 * 2 rotation matrix from an euler angle.


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