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compatibility.hpp
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1
14 #pragma once
15
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtc/quaternion.hpp"
19
20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
21 # pragma message("GLM: GLM_GTX_compatibility extension included")
22 #endif
23
24 #if GLM_COMPILER & GLM_COMPILER_VC
25 # include <cfloat>
26 #elif GLM_COMPILER & GLM_COMPILER_GCC
27 # include <cmath>
28 # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
29 # undef isfinite
30 # endif
31 #endif//GLM_COMPILER
32
33 namespace glm
34 {
37
38template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}
39template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> lerp(const tvec2<T, P>& x, const tvec2<T, P>& y, T a){return mix(x, y, a);}
40
41template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> lerp(const tvec3<T, P>& x, const tvec3<T, P>& y, T a){return mix(x, y, a);}
42template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> lerp(const tvec4<T, P>& x, const tvec4<T, P>& y, T a){return mix(x, y, a);}
43template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> lerp(const tvec2<T, P>& x, const tvec2<T, P>& y, const tvec2<T, P>& a){return mix(x, y, a);}
44template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> lerp(const tvec3<T, P>& x, const tvec3<T, P>& y, const tvec3<T, P>& a){return mix(x, y, a);}
45template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> lerp(const tvec4<T, P>& x, const tvec4<T, P>& y, const tvec4<T, P>& a){return mix(x, y, a);}
46
47template <typename T, precision P> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}
48template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> saturate(const tvec2<T, P>& x){return clamp(x, T(0), T(1));}
49template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> saturate(const tvec3<T, P>& x){return clamp(x, T(0), T(1));}
50template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> saturate(const tvec4<T, P>& x){return clamp(x, T(0), T(1));}
51
52template <typename T, precision P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}
53template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> atan2(const tvec2<T, P>& x, const tvec2<T, P>& y){return atan(x, y);}
54template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> atan2(const tvec3<T, P>& x, const tvec3<T, P>& y){return atan(x, y);}
55template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> atan2(const tvec4<T, P>& x, const tvec4<T, P>& y){return atan(x, y);}
56
57template <typename genType> GLM_FUNC_DECL bool isfinite(genType const & x);
58template <typename T, precision P> GLM_FUNC_DECL tvec1<bool, P> isfinite(const tvec1<T, P>& x);
59template <typename T, precision P> GLM_FUNC_DECL tvec2<bool, P> isfinite(const tvec2<T, P>& x);
60template <typename T, precision P> GLM_FUNC_DECL tvec3<bool, P> isfinite(const tvec3<T, P>& x);
61template <typename T, precision P> GLM_FUNC_DECL tvec4<bool, P> isfinite(const tvec4<T, P>& x);
62
64typedef tvec2<bool, highp> bool2;
65typedef tvec3<bool, highp> bool3;
66typedef tvec4<bool, highp> bool4;
67
69typedef tmat2x2<bool, highp> bool2x2;
70typedef tmat2x3<bool, highp> bool2x3;
71typedef tmat2x4<bool, highp> bool2x4;
72typedef tmat3x2<bool, highp> bool3x2;
73typedef tmat3x3<bool, highp> bool3x3;
74typedef tmat3x4<bool, highp> bool3x4;
75typedef tmat4x2<bool, highp> bool4x2;
76typedef tmat4x3<bool, highp> bool4x3;
77typedef tmat4x4<bool, highp> bool4x4;
78
80typedef tvec2<int, highp> int2;
81typedef tvec3<int, highp> int3;
82typedef tvec4<int, highp> int4;
83
85typedef tmat2x2<int, highp> int2x2;
86typedef tmat2x3<int, highp> int2x3;
87typedef tmat2x4<int, highp> int2x4;
88typedef tmat3x2<int, highp> int3x2;
89typedef tmat3x3<int, highp> int3x3;
90typedef tmat3x4<int, highp> int3x4;
91typedef tmat4x2<int, highp> int4x2;
92typedef tmat4x3<int, highp> int4x3;
93typedef tmat4x4<int, highp> int4x4;
94
96typedef tvec2<float, highp> float2;
97typedef tvec3<float, highp> float3;
98typedef tvec4<float, highp> float4;
99
101typedef tmat2x2<float, highp> float2x2;
102typedef tmat2x3<float, highp> float2x3;
103typedef tmat2x4<float, highp> float2x4;
104typedef tmat3x2<float, highp> float3x2;
105typedef tmat3x3<float, highp> float3x3;
106typedef tmat3x4<float, highp> float3x4;
107typedef tmat4x2<float, highp> float4x2;
108typedef tmat4x3<float, highp> float4x3;
109typedef tmat4x4<float, highp> float4x4;
110
112typedef tvec2<double, highp> double2;
113typedef tvec3<double, highp> double3;
114typedef tvec4<double, highp> double4;
115
117typedef tmat2x2<double, highp> double2x2;
118typedef tmat2x3<double, highp> double2x3;
119typedef tmat2x4<double, highp> double2x4;
120typedef tmat3x2<double, highp> double3x2;
121typedef tmat3x3<double, highp> double3x3;
122typedef tmat3x4<double, highp> double3x4;
123typedef tmat4x2<double, highp> double4x2;
124typedef tmat4x3<double, highp> double4x3;
125typedef tmat4x4<double, highp> double4x4;
126
128 }//namespace glm
129
130 #include "compatibility.inl"
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:84
tmat3x3< bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:73
tmat3x3< float, highp > float3x3
single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:105
tmat2x4< int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:87
tmat2x4< float, highp > float2x4
single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:103
tmat4x3< float, highp > float4x3
single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:108
double double1
double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:111
tmat2x2< double, highp > double2x2
double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:117
tmat3x4< double, highp > double3x4
double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:122
tmat2x2< int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:85
tvec2< int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:80
tvec3< double, highp > double3
double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:113
GLM_FUNC_QUALIFIER tvec4< T, P > lerp(const tvec4< T, P > &x, const tvec4< T, P > &y, const tvec4< T, P > &a)
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using v...
Definition: compatibility.hpp:45
tmat3x3< int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:89
tmat3x3< double, highp > double3x3
double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:121
tmat2x3< bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:70
tmat4x4< bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:77
tmat4x3< bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:76
tmat2x2< float, highp > float2x2
single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:101
GLM_FUNC_QUALIFIER tvec4< T, P > saturate(const tvec4< T, P > &x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
Definition: compatibility.hpp:50
tvec2< bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:64
GLM_FUNC_DECL tvec4< bool, P > isfinite(const tvec4< T, P > &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
tvec4< float, highp > float4
single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:98
tmat4x4< float, highp > float4x4
single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:109
tmat4x2< float, highp > float4x2
single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:107
float float1
single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:95
Definition: _noise.hpp:11
tmat3x2< float, highp > float3x2
single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:104
tmat4x2< double, highp > double4x2
double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:123
tmat4x3< double, highp > double4x3
double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:124
double double1x1
double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:116
tmat4x2< int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:91
tvec4< int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:82
tvec3< bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:65
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_DECL vecType< T, P > atan(vecType< T, P > const &y, vecType< T, P > const &x)
Arc tangent.
tmat3x2< int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:88
tmat3x2< double, highp > double3x2
double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:120
GLM_FUNC_QUALIFIER tvec4< T, P > atan2(const tvec4< T, P > &x, const tvec4< T, P > &y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
Definition: compatibility.hpp:55
tvec4< double, highp > double4
double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:114
tmat4x2< bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:75
tmat2x4< double, highp > double2x4
double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:119
tmat4x3< int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:92
tmat2x3< double, highp > double2x3
double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:118
tmat2x3< float, highp > float2x3
single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:102
tmat3x4< int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:90
tmat2x4< bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:71
tmat4x4< int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:93
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:79
tvec2< float, highp > float2
single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:96
tmat2x2< bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:69
tvec4< bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:66
tmat4x4< double, highp > double4x4
double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:125
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:63
tmat3x4< bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:74
tmat3x2< bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:72
tmat3x4< float, highp > float3x4
single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:106
tmat2x3< int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:86
tvec3< float, highp > float3
single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:97
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
tvec3< int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:81
float float1x1
single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:100
tvec2< double, highp > double2
double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:112
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:68
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