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compatibility.hpp

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1

14 #pragma once

15

16 // Dependency:

17 #include "../glm.hpp"

18 #include "../gtc/quaternion.hpp"

19

20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)

21 # pragma message("GLM: GLM_GTX_compatibility extension included")

22 #endif

23

24 #if GLM_COMPILER & GLM_COMPILER_VC

25 # include <cfloat>

26 #elif GLM_COMPILER & GLM_COMPILER_GCC

27 # include <cmath>

28 # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)

29 # undef isfinite

30 # endif

31 #endif//GLM_COMPILER

32

33 namespace glm

34 {

37

38template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}

39template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> lerp(const tvec2<T, P>& x, const tvec2<T, P>& y, T a){return mix(x, y, a);}

40

41template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> lerp(const tvec3<T, P>& x, const tvec3<T, P>& y, T a){return mix(x, y, a);}

42template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> lerp(const tvec4<T, P>& x, const tvec4<T, P>& y, T a){return mix(x, y, a);}

43template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> lerp(const tvec2<T, P>& x, const tvec2<T, P>& y, const tvec2<T, P>& a){return mix(x, y, a);}

44template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> lerp(const tvec3<T, P>& x, const tvec3<T, P>& y, const tvec3<T, P>& a){return mix(x, y, a);}

45template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> lerp(const tvec4<T, P>& x, const tvec4<T, P>& y, const tvec4<T, P>& a){return mix(x, y, a);}

46

47template <typename T, precision P> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}

48template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> saturate(const tvec2<T, P>& x){return clamp(x, T(0), T(1));}

49template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> saturate(const tvec3<T, P>& x){return clamp(x, T(0), T(1));}

50template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> saturate(const tvec4<T, P>& x){return clamp(x, T(0), T(1));}

51

52template <typename T, precision P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}

53template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> atan2(const tvec2<T, P>& x, const tvec2<T, P>& y){return atan(x, y);}

54template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> atan2(const tvec3<T, P>& x, const tvec3<T, P>& y){return atan(x, y);}

55template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> atan2(const tvec4<T, P>& x, const tvec4<T, P>& y){return atan(x, y);}

56

57template <typename genType> GLM_FUNC_DECL bool isfinite(genType const & x);

58template <typename T, precision P> GLM_FUNC_DECL tvec1<bool, P> isfinite(const tvec1<T, P>& x);

59template <typename T, precision P> GLM_FUNC_DECL tvec2<bool, P> isfinite(const tvec2<T, P>& x);

60template <typename T, precision P> GLM_FUNC_DECL tvec3<bool, P> isfinite(const tvec3<T, P>& x);

61template <typename T, precision P> GLM_FUNC_DECL tvec4<bool, P> isfinite(const tvec4<T, P>& x);

62

63typedef boolbool1;

64typedef tvec2<bool, highp> bool2;

65typedef tvec3<bool, highp> bool3;

66typedef tvec4<bool, highp> bool4;

67

68typedef boolbool1x1;

69typedef tmat2x2<bool, highp> bool2x2;

70typedef tmat2x3<bool, highp> bool2x3;

71typedef tmat2x4<bool, highp> bool2x4;

72typedef tmat3x2<bool, highp> bool3x2;

73typedef tmat3x3<bool, highp> bool3x3;

74typedef tmat3x4<bool, highp> bool3x4;

75typedef tmat4x2<bool, highp> bool4x2;

76typedef tmat4x3<bool, highp> bool4x3;

77typedef tmat4x4<bool, highp> bool4x4;

78

79typedef intint1;

80typedef tvec2<int, highp> int2;

81typedef tvec3<int, highp> int3;

82typedef tvec4<int, highp> int4;

83

84typedef intint1x1;

85typedef tmat2x2<int, highp> int2x2;

86typedef tmat2x3<int, highp> int2x3;

87typedef tmat2x4<int, highp> int2x4;

88typedef tmat3x2<int, highp> int3x2;

89typedef tmat3x3<int, highp> int3x3;

90typedef tmat3x4<int, highp> int3x4;

91typedef tmat4x2<int, highp> int4x2;

92typedef tmat4x3<int, highp> int4x3;

93typedef tmat4x4<int, highp> int4x4;

94

95typedef floatfloat1;

96typedef tvec2<float, highp> float2;

97typedef tvec3<float, highp> float3;

98typedef tvec4<float, highp> float4;

99

100typedef floatfloat1x1;

101typedef tmat2x2<float, highp> float2x2;

102typedef tmat2x3<float, highp> float2x3;

103typedef tmat2x4<float, highp> float2x4;

104typedef tmat3x2<float, highp> float3x2;

105typedef tmat3x3<float, highp> float3x3;

106typedef tmat3x4<float, highp> float3x4;

107typedef tmat4x2<float, highp> float4x2;

108typedef tmat4x3<float, highp> float4x3;

109typedef tmat4x4<float, highp> float4x4;

110

111typedef doubledouble1;

112typedef tvec2<double, highp> double2;

113typedef tvec3<double, highp> double3;

114typedef tvec4<double, highp> double4;

115

116typedef doubledouble1x1;

117typedef tmat2x2<double, highp> double2x2;

118typedef tmat2x3<double, highp> double2x3;

119typedef tmat2x4<double, highp> double2x4;

120typedef tmat3x2<double, highp> double3x2;

121typedef tmat3x3<double, highp> double3x3;

122typedef tmat3x4<double, highp> double3x4;

123typedef tmat4x2<double, highp> double4x2;

124typedef tmat4x3<double, highp> double4x3;

125typedef tmat4x4<double, highp> double4x4;

126

128 }//namespace glm

129

130 #include "compatibility.inl"

glm::int1x1

int int1x1

integer matrix with 1 component. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:84

glm::bool3x3

tmat3x3< bool, highp > bool3x3

boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:73

glm::float3x3

tmat3x3< float, highp > float3x3

single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:105

glm::int2x4

tmat2x4< int, highp > int2x4

integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:87

glm::float2x4

tmat2x4< float, highp > float2x4

single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:103

glm::float4x3

tmat4x3< float, highp > float4x3

single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:108

glm::double1

double double1

double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:111

glm::double2x2

tmat2x2< double, highp > double2x2

double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:117

glm::double3x4

tmat3x4< double, highp > double3x4

double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:122

glm::int2x2

tmat2x2< int, highp > int2x2

integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:85

glm::int2

tvec2< int, highp > int2

integer vector with 2 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:80

glm::double3

tvec3< double, highp > double3

double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:113

glm::lerp

GLM_FUNC_QUALIFIER tvec4< T, P > lerp(const tvec4< T, P > &x, const tvec4< T, P > &y, const tvec4< T, P > &a)

Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using v...

Definition: compatibility.hpp:45

glm::int3x3

tmat3x3< int, highp > int3x3

integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:89

glm::double3x3

tmat3x3< double, highp > double3x3

double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:121

glm::bool2x3

tmat2x3< bool, highp > bool2x3

boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:70

glm::bool4x4

tmat4x4< bool, highp > bool4x4

boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:77

glm::bool4x3

tmat4x3< bool, highp > bool4x3

boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:76

glm::float2x2

tmat2x2< float, highp > float2x2

single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:101

glm::saturate

GLM_FUNC_QUALIFIER tvec4< T, P > saturate(const tvec4< T, P > &x)

Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)

Definition: compatibility.hpp:50

glm::bool2

tvec2< bool, highp > bool2

boolean type with 2 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:64

glm::isfinite

GLM_FUNC_DECL tvec4< bool, P > isfinite(const tvec4< T, P > &x)

Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...

glm::float4

tvec4< float, highp > float4

single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:98

glm::float4x4

tmat4x4< float, highp > float4x4

single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:109

glm::float4x2

tmat4x2< float, highp > float4x2

single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:107

glm::float1

float float1

single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:95

glm

Definition: _noise.hpp:11

glm::float3x2

tmat3x2< float, highp > float3x2

single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:104

glm::double4x2

tmat4x2< double, highp > double4x2

double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:123

glm::double4x3

tmat4x3< double, highp > double4x3

double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:124

glm::double1x1

double double1x1

double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:116

glm::int4x2

tmat4x2< int, highp > int4x2

integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:91

glm::int4

tvec4< int, highp > int4

integer vector with 4 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:82

glm::bool3

tvec3< bool, highp > bool3

boolean type with 3 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:65

glm::mix

GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)

If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...

glm::atan

GLM_FUNC_DECL vecType< T, P > atan(vecType< T, P > const &y, vecType< T, P > const &x)

Arc tangent.

glm::int3x2

tmat3x2< int, highp > int3x2

integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:88

glm::double3x2

tmat3x2< double, highp > double3x2

double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:120

glm::atan2

GLM_FUNC_QUALIFIER tvec4< T, P > atan2(const tvec4< T, P > &x, const tvec4< T, P > &y)

Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...

Definition: compatibility.hpp:55

glm::double4

tvec4< double, highp > double4

double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:114

glm::bool4x2

tmat4x2< bool, highp > bool4x2

boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:75

glm::double2x4

tmat2x4< double, highp > double2x4

double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:119

glm::int4x3

tmat4x3< int, highp > int4x3

integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:92

glm::double2x3

tmat2x3< double, highp > double2x3

double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:118

glm::float2x3

tmat2x3< float, highp > float2x3

single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:102

glm::int3x4

tmat3x4< int, highp > int3x4

integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:90

glm::bool2x4

tmat2x4< bool, highp > bool2x4

boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:71

glm::int4x4

tmat4x4< int, highp > int4x4

integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:93

glm::int1

int int1

integer vector with 1 component. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:79

glm::float2

tvec2< float, highp > float2

single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:96

glm::bool2x2

tmat2x2< bool, highp > bool2x2

boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:69

glm::bool4

tvec4< bool, highp > bool4

boolean type with 4 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:66

glm::double4x4

tmat4x4< double, highp > double4x4

double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:125

glm::bool1

bool bool1

boolean type with 1 component. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:63

glm::bool3x4

tmat3x4< bool, highp > bool3x4

boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:74

glm::bool3x2

tmat3x2< bool, highp > bool3x2

boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:72

glm::float3x4

tmat3x4< float, highp > float3x4

single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:106

glm::int2x3

tmat2x3< int, highp > int2x3

integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:86

glm::float3

tvec3< float, highp > float3

single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:97

glm::clamp

GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)

Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...

glm::int3

tvec3< int, highp > int3

integer vector with 3 components. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:81

glm::float1x1

float float1x1

single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:100

glm::double2

tvec2< double, highp > double2

double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...

Definition: compatibility.hpp:112

glm::bool1x1

bool bool1x1

boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)

Definition: compatibility.hpp:68


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