docs/src/main-modules/images/sources.rst
.. include:: /include/external_links.txt
.. _image_sources:
The images module supports images in any of 3 forms:
.. container:: tighter-table-3
+------------+------------------------------------------------------------------+
| Form | Source |
+============+==================================================================+
| Variables_ | :cpp:type:`lv_image_dsc_t` object + data in ROM or RAM |
+------------+------------------------------------------------------------------+
| Files_ | :ref:`file_system` path to file (e.g. JPG, PNG, BMP etc.) |
+------------+------------------------------------------------------------------+
| Symbols_ | C strings starting with Unicode characters (e.g. icons) in UTF-8 |
+------------+------------------------------------------------------------------+
Image sources are set by calling one of the ..._set_src() functions. See code
examples below.
.. _image_sources_variables:
Variables
In this context, a "variable" is a C symbol that is used in C code to refer to an object in either RAM or ROM.
Images stored as variables are comprised of an :cpp:struct:lv_image_dsc_t struct
plus its data. The struct contains the following fields:
:header:
:magic: Magic number (must be LV_IMAGE_HEADER_MAGIC)
:cf: Color format. See :ref:`images_color_formats`.
:flags: Image flags (any of the ``LV_IMAGE_FLAGS_...`` enumeration values).
:w: Width in pixels (<= 2048)
:h: Height in pixels (<= 2048)
:stride: Number of bytes between the beginning of one row of pixels and the beginning of the next row
:reserved_2: reserved for future use
:data_size: length of data in bytes
:data: pointer to a byte array where the data of the image is stored (pixels
and sometimes indexed color palettes [for indexed color formats]).
When header.cf is one of the RAW formats, this can also contain
the contents of a file loaded into RAM at run-time, or embedded in ROM
(program space).
These are usually stored within a project as a C file generated by one of these two LVGL image converters:
LVGL Online Image Converter_./scripts/LVGLImage.py.At this writing, the online converter supports these formats:
The offline converter can convert an image into the above formats plus all the other supported color formats.
The generated C files are compiled and linked into the resulting executable like any
other const data.
See :ref:adding images to your project for more details.
Example:
.. code-block:: c
LV_IMAGE_DECLARE(img_cogwheel_argb);
lv_obj_t * img = lv_image_create(lv_screen_active());
lv_image_set_src(img, &img_cogwheel_argb);
.. _image_sources_files:
Files
Files can be used as image sources by passing in the path string to the image file
to the lv_<widget>_set_src() function as the src argument. The string must
begin with a printable ASCII character (range [0x20-0x7F]). Example:
.. code-block:: c
lv_image_set_src(icon, "S:my_icon.png");
Images stored as files are normally not linked into the resulting executable, and must be read into RAM before being drawn. As a result, they are not as resource-friendly as images linked at compile time. However, they are easier to replace without needing to rebuild the main program.
Exceptions where there is no meaningful extra memory usage:
For the images module to deal with files you need to add a Driver for the target
storage system to LVGL. See :ref:file_system for details.
.. _image_sources_symbols:
Symbols
Symbols that can be used as an image source are char * strings beginning with a
Unicode character encoded in UTF-8, which will have a first-byte value >= 0x80. After
that, these strings can contain any other characters, including additional Unicode
characters. Such strings are passed as the image source like this:
.. code-block:: c
lv_image_set_src(icon, LV_SYMBOL_BATTERY_FULL);
/* or */
lv_image_set_src(icon, LV_SYMBOL_OK " Accept");
The file ./src/font/lv_symbol_def.h contains a wide variety of Unicode symbols you
can use directly, or you can make your own. See :ref:font_adding_a_custom_symbol
for details.
.. note::
Symbols are only implemented for :ref:`lv_image` Widgets.
Examples
See :ref:Using Images Examples <using_images_examples> for a number of examples of
using image sources in these 3 forms.
API
.. API equals: lv_image_set_src