docs/src/main-modules/color.rst
.. _color:
The color module handles all color-related functions like changing color depth, creating colors from hex code, converting between color depths, mixing colors, etc.
The type :cpp:type:lv_color_t is used to store a color in RGB888 format.
This type and format are used in almost all APIs regardless of :cpp:expr:LV_COLOR_DEPTH.
.. _color_create:
Creating Colors
Create colors from Red, Green and Blue channel values:
.. code-block:: c
/* All channels are 0-255 */ lv_color_t c = lv_color_make(red, green, blue);
/* Same but can be used for const initialization as well */ lv_color_t c = LV_COLOR_MAKE(red, green, blue);
/* From hex code 0x000000..0xFFFFFF interpreted as RED + GREEN + BLUE */ lv_color_t c = lv_color_hex(0x123456);
/* From 3 digits. Same as lv_color_hex(0x112233) */ lv_color_t c = lv_color_hex3(0x123);
Create colors from Hue, Saturation and Value values:
.. code-block:: c
//h = 0..359, s = 0..100, v = 0..100 lv_color_t c = lv_color_hsv_to_rgb(h, s, v);
//All channels are 0-255 lv_color_hsv_t c_hsv = lv_color_rgb_to_hsv(r, g, b);
//From lv_color_t variable lv_color_hsv_t c_hsv = lv_color_to_hsv(color);
.. _color_palette:
LVGL includes Material Design's palette <https://vuetifyjs.com/en/styles/colors/#material-colors>__ of
colors. In this system all named colors have a nominal main color as
well as four darker and five lighter variants.
The names of the colors are as follows:
LV_PALETTE_REDLV_PALETTE_PINKLV_PALETTE_PURPLELV_PALETTE_DEEP_PURPLELV_PALETTE_INDIGOLV_PALETTE_BLUELV_PALETTE_LIGHT_BLUELV_PALETTE_CYANLV_PALETTE_TEALLV_PALETTE_GREENLV_PALETTE_LIGHT_GREENLV_PALETTE_LIMELV_PALETTE_YELLOWLV_PALETTE_AMBERLV_PALETTE_ORANGELV_PALETTE_DEEP_ORANGELV_PALETTE_BROWNLV_PALETTE_BLUE_GREYLV_PALETTE_GREYTo get the main color use
:cpp:expr:lv_color_t c = :cpp:expr:lv_palette_main(LV_PALETTE_...).
For the lighter variants of a palette color use
:cpp:expr:lv_color_t c = :cpp:expr:lv_palette_lighten(LV_PALETTE_..., v). v can be
1..5. For the darker variants of a palette color use
:cpp:expr:lv_color_t c = :cpp:expr:lv_palette_darken(LV_PALETTE_..., v). v can be
1..4.
.. _color_modify_and_mix:
The following functions can modify a color:
.. code-block:: c
// Lighten a color. 0: no change, 255: white lv_color_t c = lv_color_lighten(c, lvl);
// Darken a color. 0: no change, 255: black lv_color_t c = lv_color_darken(lv_color_t c, lv_opa_t lvl);
// Lighten or darken a color. 0: black, 128: no change 255: white lv_color_t c = lv_color_change_lightness(lv_color_t c, lv_opa_t lvl);
// Mix two colors with a given ratio 0: full c2, 255: full c1, 128: half c1 and half c2 lv_color_t c = lv_color_mix(c1, c2, ratio);
.. _color_builtin:
:cpp:func:lv_color_white and :cpp:func:lv_color_black return 0xFFFFFF and
0x000000 respectively.
.. _color_opacity:
Opacity
To describe opacity the :cpp:type:lv_opa_t type is created from uint8_t.
Some special purpose defines are also introduced:
LV_OPA_TRANSP Value: 0, means no opacity making the color
completely transparentLV_OPA_10 Value: 25, means the color covers only a littleLV_OPA_20 ... OPA_80 follow logicallyLV_OPA_90 Value: 229, means the color nearly completely coversLV_OPA_COVER Value: 255, means the color completely covers (full
opacity)You can also use the LV_OPA_* defines in :cpp:func:lv_color_mix as a
mixing ratio.
.. _color_api:
API
.. API equals:
lv_color_make
lv_color_mix
lv_palette_main