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SVG Decoder

docs/src/libs/image_support/svg.rst

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.. _svg:

=========== SVG Decoder

The lv_svg extension provides makes it possible to use SVG images in your LVGL UI using the Scalable Vector Graphics (SVG) Tiny 1.2 Specification <https://www.w3.org/TR/SVGTiny12/>__.

For a detailed introduction, see: https://www.w3.org/TR/SVGTiny12/

Usage


Enable :c:macro:LV_USE_SVG in lv_conf.h by setting its value to 1.

See the examples below.

If you need support for SVG animation attribute parsing, you can set :c:macro:LV_USE_SVG_ANIMATION in lv_conf.h to 1.

As Image Source


lv_image directly supports SVG images. For example:

.. code-block:: c

lv_image_set_src(widget, "S:path/to/example.svg");

Direct Rendering


It is also possible to draw SVG vector graphics in draw events:

.. code:: c

lv_svg_node_t * svg_doc;
const char* svg_data = "<svg><rect x=\"0\" y=\"0\" width=\"100\" height=\"100\"/></svg>";

/* Create an SVG DOM tree */
svg_doc = lv_svg_load_data(svg_data, svg_len);
...

/* Draw SVG image */
lv_draw_svg(layer, svg_doc);
...

/* Release the DOM tree */
lv_svg_node_delete(svg_doc);

.. _svg_example:

Examples


.. include:: /examples/libs/svg/index.rst

.. _svg_api:

API


.. API equals: lv_svg_load_data

.. API startswith: lv_svg_