docs/src/integration/pc/macos.rst
.. _macos_pc:
Overview
Ready-to-use projects are available to run LVGL on macOS as well.
These projects use the :ref:sdl_driver.
Ready-to-Use Projects
LVGL is available for VSCode <https://code.visualstudio.com/>__, a well-known cross-platform code editor.
It uses SDL <https://www.libsdl.org/>__ to open a window, show the rendered content, and manage mouse and keyboard.
A ready-to-use LVGL project for VSCode is available at
https://github.com/lvgl/lv_port_pc_vscode <https://github.com/lvgl/lv_port_pc_vscode>__.
The project uses :ref:build_cmake to compile LVGL, so it also serves as a CMake example.
This repository also has built-in FreeRTOS integration, making it easy to test the UI with an embedded OS as well.
The project for Eclipse CDT <https://projects.eclipse.org/projects/tools.cdt>__ also uses SDL <https://www.libsdl.org/>.
It can be found at
https://github.com/lvgl/lv_port_pc_eclipse <https://github.com/lvgl/lv_port_pc_eclipse>.
The project uses CMake to compile LVGL, so it also serves as a :ref:build_cmake example.