docs/src/integration/pc/linux.rst
.. _linux_pc:
Overview
LVGL comes with a lot of built-in Linux-related drivers and support:
pthread integrationbuild_cmake supportMultiple repositories are available to help you get started easily. Just follow the README of the repositories listed below.
Ready-to-Use Projects
LVGL is available for VSCode <https://code.visualstudio.com/>__, a well-known cross-platform code editor.
It uses SDL <https://www.libsdl.org/>__ to open a window, show the rendered content, and manage mouse and keyboard.
A ready-to-use LVGL project for VSCode is available at
https://github.com/lvgl/lv_port_pc_vscode <https://github.com/lvgl/lv_port_pc_vscode>__.
The project uses :ref:build_cmake to compile LVGL, so it also serves as a CMake example.
This repository also has built-in FreeRTOS integration, making it easy to test the UI with an embedded OS.
The lv_port_linux <https://github.com/lvgl/lv_port_linux>__ project is typically meant to
be used for embedded hardware, but it runs perfectly on PC as well.
It supports all the built-in LVGL drivers in a preconfigured :ref:build_cmake build system,
making it easy to integrate into any platform or environment.
The project for Eclipse CDT <https://projects.eclipse.org/projects/tools.cdt>__ also uses SDL <https://www.libsdl.org/>.
It can be found at
https://github.com/lvgl/lv_port_pc_eclipse <https://github.com/lvgl/lv_port_pc_eclipse>.
The project uses CMake to compile LVGL, so it also serves as a :ref:build_cmake example.