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Integration

docs/src/integration/index.rst

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.. _integration_index:

=========== Integration

LVGL is a bunch of C and header files that you can easily add and compile in your project.

Writing a custom display and input device from scratch is also easy, but you can also pick from ready-to-use drivers for LCD peripheries (:ref:ST's LTDC <stm32_ltdc_driver>, :ref:NXP's eLCDIF <nxp_elcdif>, etc.), external display controllers (e.g. :ref:ILI9341 <ili9341>), :ref:SDL <sdl_driver>, :ref:OpenGL <opengl_driver>, :ref:Wayland <wayland_driver>, and other :ref:Embedded Linux <embedded_linux> frameworks.

All the mainstream RTOS and desktop operating systems are also supported, including :ref:FreeRTOS <freertos>, :ref:Zephyr <zephyr>, :ref:NuttX <nuttx>, :ref:Windows <windows_pc>, :ref:Linux <linux_pc>, :ref:macOS <macos_pc>, etc.

If you are looking for an :ref:Arduino <arduino>, :ref:ESP-IDF <espressif>, or :ref:PlatformIO <platformio> guide, you are also covered.

You can also pick a ready-to-use project <https://lvgl.io/boards>__ for many development boards.

.. toctree:: :maxdepth: 2

overview
pc/index
embedded_linux/index
rtos/index
frameworks/index
boards/index
chip_vendors/index
external_display_controllers/index
building/index
bindings/index