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Events

docs/src/common-widget-features/events.rst

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.. _events: .. _lv_obj_events:

====== Events

Events are triggered in LVGL when something happens which might be interesting to the user, e.g. when a Widget:

  • is clicked
  • is scrolled
  • has its value changed
  • is redrawn, etc.

Besides Widgets, events can be registered for displays and input devices as well. It is not detailed below, but you can do this by changing the prefix of the functions from lv_obj_ to lv_display_ or lv_indev_.

.. _adding_events_to_a_widget:

Adding Events to a Widget


The user can assign callback functions to a widget to process events. In practice, it looks like this:

.. code-block:: c

lv_obj_t * btn = lv_button_create(lv_screen_active()); lv_obj_add_event_cb(btn, my_event_cb, LV_EVENT_CLICKED, user_data); /* Assign an event callback */

...

static void my_event_cb(lv_event_t * event) { printf("Clicked\n"); }

In the example :cpp:enumerator:LV_EVENT_CLICKED means that only the click event will call my_event_cb. See the :ref:list of event codes <events_codes> for all the options. :cpp:enumerator:LV_EVENT_ALL can be used to receive all events.

The last parameter of :cpp:func:lv_obj_add_event_cb is a pointer to any custom data that will be available in the event. NULL may be passed for this argument if there is no need to use that data when the event is processed. You can retrieve the pointer passed when setting the callback function like this:

.. code-block:: c

my_user_data_t  * user_data;
...
user_data = lv_event_get_user_data(e);

More events can be added to a Widget, like this:

.. code-block:: c

lv_obj_add_event_cb(widget, my_event_cb_1, LV_EVENT_CLICKED, NULL); lv_obj_add_event_cb(widget, my_event_cb_2, LV_EVENT_PRESSED, NULL); lv_obj_add_event_cb(widget, my_event_cb_3, LV_EVENT_ALL, NULL); /* No filtering, receive all events */

Even the same event callback can be used on a Widget with different user_data. For example:

.. code-block:: c

lv_obj_add_event_cb(widget, increment_on_click, LV_EVENT_CLICKED, &num1); lv_obj_add_event_cb(widget, increment_on_click, LV_EVENT_CLICKED, &num2);

The events will be called in the order as they were added.

Other Widgets can use the same event callback.

In the very same way, events can be attached to input devices and displays like this:

.. code-block:: c

lv_display_add_event_cb(disp, event_cb, LV_EVENT_RESOLUTION_CHANGED, NULL); lv_indev_add_event_cb(indev, event_cb, LV_EVENT_CLICKED, NULL);

Removing Event(s) from Widgets


.. code-block:: c

uint32_t i; uint32_t event_cnt = lv_obj_get_event_count(widget); for(i = 0; i < event_cnt; i++) { lv_event_dsc_t * event_dsc = lv_obj_get_event_dsc(widget, i); if(lv_event_dsc_get_cb(event_dsc) == some_event_cb) { lv_obj_remove_event(widget, i); break; } }

.. _events_codes:

Event Codes


The event codes can be grouped into these categories: - Input device events - Drawing events - Other events - Special events - Custom events

All Widgets (such as Buttons/Labels/Sliders etc.) regardless their type receive the Input device, Drawing and Other events.

However, the Special events are specific to a particular widget type. See the :ref:widgets' documentation <widgets> to learn when they are sent,

Custom events are added by the user and are never sent by LVGL.

The following event codes exist:

.. _indev_events:

Input Device Events

  • :cpp:enumerator:LV_EVENT_PRESSED: Widget has been pressed
  • :cpp:enumerator:LV_EVENT_PRESSING: Widget is being pressed (called continuously while pressing)
  • :cpp:enumerator:LV_EVENT_PRESS_LOST: Widget is still being pressed but slid cursor/finger off Widget
  • :cpp:enumerator:LV_EVENT_SHORT_CLICKED: Widget was pressed for a short period of time, and then released without scrolling.
  • :cpp:enumerator:LV_EVENT_SINGLE_CLICKED: Widget was pressed for a short period of time, and then released without scrolling, for the first time in a click streak. A click streak refers to multiple short clicks within a short period of time and a small distance.
  • :cpp:enumerator:LV_EVENT_DOUBLE_CLICKED: Widget was pressed for a short period of time, and then released without scrolling, for the second time in a click streak.
  • :cpp:enumerator:LV_EVENT_TRIPLE_CLICKED: Widget was pressed for a short period of time, and then released without scrolling, for the third time in a click streak.
  • :cpp:enumerator:LV_EVENT_LONG_PRESSED: Widget has been pressed for at least long_press_time. Not called if scrolled.
  • :cpp:enumerator:LV_EVENT_LONG_PRESSED_REPEAT: Called after long_press_time in every long_press_repeat_time ms. Not called if scrolled.
  • :cpp:enumerator:LV_EVENT_CLICKED: Called on release if not scrolled (regardless of long press)
  • :cpp:enumerator:LV_EVENT_RELEASED: Called in every cases when Widget has been released
  • :cpp:enumerator:LV_EVENT_SCROLL_BEGIN: Scrolling begins. The event parameter is a pointer to the animation of the scroll. Can be modified
  • :cpp:enumerator:LV_EVENT_SCROLL_THROW_BEGIN:
  • :cpp:enumerator:LV_EVENT_SCROLL_END: Scrolling ends
  • :cpp:enumerator:LV_EVENT_SCROLL: Scrolling
  • :cpp:enumerator:LV_EVENT_GESTURE: A gesture is detected. Get the gesture with :cpp:expr:lv_indev_get_gesture_dir(lv_indev_active())
  • :cpp:enumerator:LV_EVENT_KEY: A key is sent to Widget. Get the key with :cpp:expr:lv_indev_get_key(lv_indev_active())
  • :cpp:enumerator:LV_EVENT_FOCUSED: Widget received focus
  • :cpp:enumerator:LV_EVENT_DEFOCUSED: Widget is defocused
  • :cpp:enumerator:LV_EVENT_LEAVE: Widget is defocused but still selected
  • :cpp:enumerator:LV_EVENT_HIT_TEST: Perform advanced hit-testing
  • :cpp:enumerator:LV_EVENT_INDEV_RESET: Indev has been reset
  • :cpp:enumerator:LV_EVENT_HOVER_OVER: Indev hover over Widget
  • :cpp:enumerator:LV_EVENT_HOVER_LEAVE: Indev hover leave Widget

Drawing Events

  • :cpp:enumerator:LV_EVENT_COVER_CHECK: Check if Widget fully covers an area. The event parameter is :cpp:type:lv_cover_check_info_t *.
  • :cpp:enumerator:LV_EVENT_REFR_EXT_DRAW_SIZE: Get the required extra draw area around Widget (e.g. for shadow). The event parameter is :cpp:type:int32_t * to store the size.
  • :cpp:enumerator:LV_EVENT_DRAW_MAIN_BEGIN: Starting the main drawing phase
  • :cpp:enumerator:LV_EVENT_DRAW_MAIN: Perform the main drawing
  • :cpp:enumerator:LV_EVENT_DRAW_MAIN_END: Finishing the main drawing phase
  • :cpp:enumerator:LV_EVENT_DRAW_POST_BEGIN: Starting the post draw phase (when all children are drawn)
  • :cpp:enumerator:LV_EVENT_DRAW_POST: Perform the post draw phase (when all children are drawn)
  • :cpp:enumerator:LV_EVENT_DRAW_POST_END: Finishing the post draw phase (when all children are drawn)
  • :cpp:enumerator:LV_EVENT_DRAW_TASK_ADDED: Adding a draw task

.. attention::

In drawing-event callback functions the rendering
sequence has already begun, and during this period, making changes to any
Widget's attributes, styles, or creating/deleting  widgets is forbidden.  If you attempt to do so,
LVGL will generate an assertion failure with a message
indicating that invalidating an area is not allowed during rendering.

Special Events

  • :cpp:enumerator:LV_EVENT_VALUE_CHANGED: Widget's value has changed (i.e. slider moved)
  • :cpp:enumerator:LV_EVENT_INSERT: A text is inserted to Widget. The event data is char * being inserted.
  • :cpp:enumerator:LV_EVENT_REFRESH: Notify Widget to refresh something on it (for the user)
  • :cpp:enumerator:LV_EVENT_READY: A process has finished
  • :cpp:enumerator:LV_EVENT_CANCEL: A process has been cancelled
  • :cpp:enumerator:LV_EVENT_STATE_CHANGED: The state of a widget has been changed. E.g. :cpp:enumerator:LV_STATE_PRESSED was added. In the event :cpp:expr:lv_event_get_prev_state(e) returns the previous state and :cpp:expr:lv_obj_get_state(obj) returns the current state.

Other Events

  • :cpp:enumerator:LV_EVENT_CREATE: Widget is being created
  • :cpp:enumerator:LV_EVENT_DELETE: Widget is being deleted
  • :cpp:enumerator:LV_EVENT_CHILD_CHANGED: Child was removed, added, or its size, position were changed
  • :cpp:enumerator:LV_EVENT_CHILD_CREATED: Child was created, always bubbles up to all parents
  • :cpp:enumerator:LV_EVENT_CHILD_DELETED: Child was deleted, always bubbles up to all parents
  • :cpp:enumerator:LV_EVENT_SCREEN_UNLOAD_START: A screen unload started, fired immediately when scr_load is called
  • :cpp:enumerator:LV_EVENT_SCREEN_LOAD_START: A screen load started, fired when the screen change delay is expired
  • :cpp:enumerator:LV_EVENT_SCREEN_LOADED: A screen was loaded
  • :cpp:enumerator:LV_EVENT_SCREEN_UNLOADED: A screen was unloaded
  • :cpp:enumerator:LV_EVENT_SIZE_CHANGED: Widget coordinates/size have changed
  • :cpp:enumerator:LV_EVENT_STYLE_CHANGED: Widget's style has changed
  • :cpp:enumerator:LV_EVENT_LAYOUT_CHANGED: The children position has changed due to a layout recalculation
  • :cpp:enumerator:LV_EVENT_GET_SELF_SIZE: Get the internal size of a widget

Display Events

.. include:: ../main-modules/display/display_events_list.txt

Custom Events

Any number of custom event codes can be registered by uint32_t MY_EVENT_1 = :cpp:func:lv_event_register_id

They can be sent to any Widget with :cpp:expr:lv_obj_send_event(widget, MY_EVENT_1, &some_data)

Refresh Event

:cpp:enumerator:LV_EVENT_REFRESH is a special event because it's designed to let the user notify a Widget to refresh itself. Some examples:

  • notify a label to refresh its text according to one or more variables (e.g. current time)
  • refresh a label when the language changes
  • enable a button if some conditions are met (e.g. the correct PIN is entered)
  • add/remove styles to/from a Widget if a limit is exceeded, etc

Sending Events Manually


To manually send events to a Widget, use lv_obj_send_event(widget, <EVENT_CODE>, &some_data).

For example, this can be used to manually close a message box by simulating a button press (although there are simpler ways to do this):

.. code-block:: c

/* Simulate the press of the first button (indexes start from zero) */ uint32_t btn_id = 0; lv_obj_send_event(mbox, LV_EVENT_VALUE_CHANGED, &btn_id);

The same works for display and input devices with lv_display_send_event(widget, <EVENT_CODE>, &some_data) and lv_indev_send_event(widget, <EVENT_CODE>, &some_data).

Fields of lv_event_t


:cpp:type:lv_event_t is the only parameter passed to the event callback and it contains all data about the event. The following values can be retrieved from it:

  • :cpp:expr:lv_event_get_code(e): get the event code
  • :cpp:expr:lv_event_get_current_target(e): get Widget to which an event was sent. I.e. the Widget whose event handler is being called.
  • :cpp:expr:lv_event_get_target(e): get the Widget, Display or Indev that originally triggered the event (different from :cpp:func:lv_event_get_current_target if :ref:event bubbling <event_bubbling> is enabled).
  • :cpp:expr:lv_event_get_target_obj(e): get the Widget that originally triggered the event.
  • :cpp:expr:lv_event_get_user_data(e): get the pointer passed as the last parameter of :cpp:func:lv_obj_add_event_cb.
  • :cpp:expr:lv_event_get_param(e): get the parameter passed as the last parameter of :cpp:func:lv_obj_send_event_cb

.. tip:: When using C++, prefer :cpp:expr:lv_event_get_target_obj(e) over :cpp:expr:lv_event_get_target(e) when you know the target is a Widget, as it returns the correct type without requiring a cast.

.. warning:: Only call :cpp:expr:lv_event_get_target_obj(e) when the event target is known to be a Widget. Calling it for Display or Indev targets is considered Undefined Behavior.

.. _event_bubbling:

Event Bubbling


If :cpp:expr:lv_obj_add_flag(widget, LV_OBJ_FLAG_EVENT_BUBBLE) is enabled all events will be sent to a Widget's parent as well. If the parent also has :cpp:enumerator:LV_OBJ_FLAG_EVENT_BUBBLE enabled the event will be sent to its parent, and so on.

The target parameter of the event is always the current target Widget, not the original Widget. To get the original target call :cpp:expr:lv_event_get_target_obj(e) in the event handler.

.. _event_trickle:

Event Trickle


Also known as Event Capturing, if :cpp:expr:lv_obj_add_flag(widget, LV_OBJ_FLAG_EVENT_TRICKLE) is enabled all events will be sent to the Widget's children as well. This is the opposite of event bubbling --- instead of propagating up the parent, events propagate down to the children.

The trickle mechanism only affects immediate children, not grandchildren or deeper descendants. If you need events to propagate to deeper levels, each child would need to have the :cpp:enumerator:LV_OBJ_FLAG_EVENT_TRICKLE flag enabled.

Like with bubbling, the target parameter of the event is always the current target Widget, not the original Widget. To get the original target call :cpp:expr:lv_event_get_target_obj(e) in the event handler.

.. _events_examples:

Examples


.. include:: /examples/event/index.rst

.. _events_api:

API


.. API equals: lv_cover_check_info_t lv_display_add_event_cb lv_event_get_code lv_event_get_target_obj lv_event_get_user_data lv_event_register_id LV_EVENT_RENDER_START lv_event_t lv_indev_active lv_indev_add_event_cb lv_indev_get_gesture_dir lv_indev_get_key lv_obj_add_event_cb lv_obj_add_flag lv_obj_get_event_count lv_obj_remove_event lv_obj_send_event